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(Add How SNES controllers work link)
(Add link to SNES controller schematic)
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* [[SPI Ram]]
* [[SPI Ram]]
* [https://www.fpgalover.com/ip-cores/snes-controller-core How SNES controllers work]
* [https://www.fpgalover.com/ip-cores/snes-controller-core How SNES controllers work]
* [https://forums.benheck.com/viewtopic.php?f=3&t=14133 SNES controller schematic]


==Other==
==Other==

Revision as of 13:41, 11 March 2023

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Uzebox AVCore & Gamecard
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Uzebox EX1
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EUzebox

The Uzebox is an open source, retro-minimalist games console. It is based on an 8-bit Atmel AVR microcontroller and distinguished by its interrupt-driven game engine and lack of a frame buffer. Functions such as video sync generation, tile rendering and music mixing are all handled in software which allows for the development of custom video modes and future expansion of its capabilities. Games can be easily written in C using the Uzebox API.

The design goal was to be as simple as possible yet provide good enough sound and graphics to implement interesting games. Emphasis was put on making it easy and fun to assemble and program for hobbyists. The final design contains only two chips: an ATmega644 and an AD725 RGB-to-NTSC converter.

Uzebox Project Pages

Games & Demos

Documentation

Tools

Resources

Help, Tips & Tutorials

Guidelines and Best Practices

Hardware

Other

Related Projects Links

License & Copyrights

All content on this WIKI is licensed under a Creative Commons Attribution-Share Alike 3.0 Unported License.

The Uzebox hardware design, kernel, API, tools and emulator are licensed under a GNU GPL 3.0 Public License.