Weber's Rants
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Programming
- Asynchronous SD Access
- Frame Work
- Collision Detection
- Collision Response
- Compression Tutorial
- Dictionary Compression
- ESP8266 Emulation
- Rendering
- Saving Ram
- SD Card Primer
- Uzelink*depreciated, get some Uzenet modules instead
- Uzenet Basics
- Uzenet Advanced
- Uzenet Enabled Game Walkthrough
Uzenet
- Detailed Explanations For Future Developers And Maintainers
- Implementing Uzenet High Score
- Uzenet Basic Networked Gameplay
- Uzenet FAQ
Graphics
- Ram Tile Effects Primer
- Sprite Techniques
- Sprite Multiplexing
- VRAM Explained
- Scrolling Tutorial
- RLE Maps
- TileStudio
RTL Ram Tile (Effects) Library
- rtl_Primer - Read First!!
- rtl_Foreground
- RTL Source and Reference
- Hello World RTL Style
- Using rtl_Print Compressed Fonts
- Flash Free Screens From SD
Sound
- Sound Effects An Easy Way(from NES Games)
- Sound Effects Another Way(using PatchTool)
- Sound Effects Based On PCM(using standard patch commands)
- PCM Sound Effects
- Extracting PCM Data From A Game
- Music Step By Step
- Instrument Patches Demystified
- Sound From Different Formats
- Streaming Music
- Mconvert tutorial
- Dconvert tutorial
Design
Misc
My Games
- Columns Manual
- Duck Hunt Manual
- Lolo Manual
- MegaBomber Manual
- Sokoban Manual
- Uzesweeper Manual
- Frog Feast Manual
- Alter Ego Manual
- Solitaire Manual
- Toorum's Quest Manual
Happy Uzebox Geek Game Reviews
- HUG Lode Runner
- HUG Corrida Nebososa
- HUG Zombienator
- HUG Uze8
- HUG Pengo
- HUG Xor
- HUG Uze Feud
- HUG Pipes
Postmortems
- Here are articles that are essentially overviews of the whole process of making a particular game; what went right, what went wrong, etc.
- The intent is to help out members who are just starting, or are interested in learning new things while avoiding mistakes I have already paid for ;)