To do list
These are some pending items left to implement and/or fix. Anyone wanting to contribute is free to do it! Just let us know on the forums or by sending a private message to uze6666 on the Uzebox forum.
General
- Create a Uzebox multitap
- Nintendo 64 or Playstation dual analogue controller support (via multitap)
Schematics
- Publish custom parts library used for the schematics
- Put standard resistors on the B/W minimalist Uzebox design.
- Update the master BOM and publish it as a Digikey public BOM.
Software
- Write a Uzebox native UZENET wifi configuration app
- Add vector mode from CunningFellow to kernel
- Add RAM patch support to the music engine to make the Uzebox more usable as a MIDI controlled synth
- Famitracker converter. Note: Famitracker now has an export plugin API, that should make things much easier.
- Pitch bend & vibrato to music engine
- Update the emulator to support the new method that detects if controllers are connected on the ports
- Fixes for MAC here
- add a warning in Packrom when exceeding the character set.
- Add screen rotate code to Uzem (for uzebox jamma) [1]
- fix megatris crash at gameover. [2]
- Fix every error that complains about PROGMEM stuff not being declared const on newer GCC versions
- Fix video mode 2 scrolling bug: http://uzebox.org/forums/viewtopic.php?f=3&t=2362&p=17482#p17474
- Fix Uzeamp so that it works with more SD cards
Emulator
- Add a title-safe overlay frame to indicate the safe area for text display and avoid cropping on some CRT TVs.
- add latest patch from filipe
- complete movie recoding feature
- add gui
- MAC patch http://uzebox.org/forums/viewtopic.php?p=8707#p8707
- change emu to default to the .hex file when the extension is unspecified
- bug: Real hardware needs 17 clocks between an OUT and an IN to get valid data. The emulator lets you get away with 16
- bug: Worked out the difference between the real SD card and the emulator. After getting a CMD12 (stop transmission) the real SD card goes busy for a bit. You have to wait a while and then send two more 0xFF bytes to it before you can send a Read Multi command. The emulator you can send CMD12 and then the emulated SD card is instantly ready. You can send 4 or 5 0xFF straight away and it wont work. Wait a few 100 clock cycles and then send 2x 0xFF and it is good
- new features: H_Sync timer tracking, Stack Usage Tracking. See forums for details.
Optimizations
Documentation
- Add WIP games (Bomber, etc)
- Document makefile, terminology etc [3]
- Add STK500 connectivity issues: [4]
Fixes
In packrom, changes required to support 64bits platforms: All you have to do is change the typedefs from: typedef unsigned char u8; typedef signed char s8; typedef unsigned short u16; typedef signed short s16; typedef unsigned long u32;
To: typedef uint8_t u8; typedef int8_t s8; typedef uint16_t u16; typedef int16_t s16; typedef uint32_t u32;
Those types come from stdint.h.
A couple of casts are also needed towards the end: fprintf(stderr,"\tCRC32: 0x%lx\n", (long unsigned int) rom.header.crc32); fprintf(stderr,"\tProgram size: %li \n",(long int) rom.header.progSize);