|Code license|| |
or (at your option) any later version.
|Media license||version 3.0|
|Release date||March 20th, 2010|
Ruby Crush is an open source clone of Bejeweled (or any other match-3 game). It is currently single player, with two modes: Classic and Timed.
Gameplay is more or less identical to Bejeweled, or any other match-3 games floating about. The goal is to get at least 3 gems of the same type in a horizontal or vertical row. You do this by swapping two adjacent gems. The only way you can swap a gem is if doing so would line up at least 3 gems of the same type in a row. Getting at least 3 gems in a row clears those gems, and new ones drop down from the top of the board. In both modes, you can get a hint about which gem can be moved to score some points. Note that this is not necessarily the best move possible, it's just *a* move, in case you get stuck.
In Classic mode, the goal is simply to get the highest score possible. The game is over when no more moves on the board exist. You start the game with 3 available hints, and get an extra hint every time you level up. There is no time limit to anything that you do.
In Timed mode, you're on the clock! The green bar at the bottom is your timer - if it becomes fully depleted, it's game over! You level up by scoring enough points quickly enough to beat the timer. You have unlimited hints in this mode, but be careful - each hint you use removes 10 seconds from your timer!
- D-pad: controls the menu and moves the gem selector around
- A: activates menu items, and selects a gem to be swapped. To swap a gem, press 'A' while on the gem you want to swap, then press the d-pad in the direction of the gem you want to swap with.
- B: back out of menu screens
- Start: Bring up the pause menu, resume the game after level up or game over.
- Select: Show a hint
None, at the moment.
I have only tested this project under the emulator so far, not on the actual box (as I don't have one yet). As far as I know, everything should be fine on the actual box, but don't blame me if something goes wrong.
- Initial release