Function SetSpritesTileTable
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Prototype |
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Description |
For video modes that supports sprites, defines the tile set to use for rendering sprites. |
Parameters |
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Returns |
Void |
Video Modes |
2,3 |
Since |
V2 |
Notes |
use the newer SetSpritesTileTableBank() for mode 3 |
Example:
#include "data/mysprites.inc" ... SetSpritesTileTable(mysprites); sprites[0].tileIndex=10; //the 10th tile in mysprites sprites[0].x=100; sprites[0].y=50;