UCC2018 -- Uzebox 10th anniversary edition
Re: UCC2018 -- Uzebox 10th anniversary edition
Yay! have fun everyone. I will try to assist with artwork if anyone needs it. Please PM me.
Re: UCC2018 -- Uzebox 10th anniversary edition
Yes, you should be able to recast your vote, I have enabled that option for the poll...Awesome, is there a way for me to change my answer from maybe to yes?
Re: UCC2018 -- Uzebox 10th anniversary edition
You are so right, I didn't notice that parameter. Extended it for 90 days. Hopefully that should work now!I think the reason why I can't change my vote is because the poll ended on Mar 12.
Re: UCC2018 -- Uzebox 10th anniversary edition
It's still going on for UCC2018, don't worry. I'm working on the details (pub etc) and Rocifer joined in to produce the artwork for the compo (Thanks! ). As soon as we both complete, the compo will launch!
Re: UCC2018 -- Uzebox 10th anniversary edition
Wow, great! There are many new stuff to try out this year, and CunningFellow also mentioned he had some new secret video modes, this could be a strong year! Wonder what Rocifier will come up with for now
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Re: UCC2018 -- Uzebox 10th anniversary edition
Voted for maybe as I don't code much nowadays.
Anyhow, I got some things to offer for the prize pot.
Anyhow, I got some things to offer for the prize pot.
Re: UCC2018 -- Uzebox 10th anniversary edition
So what are you other quiet folk thinking about making for the compo?
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Re: UCC2018 -- Uzebox 10th anniversary edition
Cool. I played it for a little while, it's rather challenging. I always think with these kind of games it would be cool to make more free stuff to help players, like power-ups that give you invulnerability or more gaps in walls, or add a "continue" so you can continue a run one time if you make a single dumb mistake. For me it's a little raw how it is and I find I either get frustrated or lose interest fairly quickly. As a skill game, it's a bit of a fresh take though, and would be possible on uzebox (though the background alternating colours would be really hard to do, and they help gameplay significantly)CunningFellow wrote: ↑Mon Apr 02, 2018 11:48 pm I think probably a port of this
https://terrycavanaghgames.com/hexagon/