I couple of things got done since the last time I posted it and I have added a few more things to the bottom.
CunningFellow wrote: ↑Mon Aug 29, 2022 5:05 am
Not done
Already done
- Proper behavior on some of the higher level enemies (Demon Head, Mutant Flipper and Pulsar) [est. 50 bytes per behavior]
- Selectable start level viewtopic.php?f=5&t=1905&start=380#p15111 [est. 100 bytes]
- Increase powerup dwell time based on Z [est. 64 bytes]
- More vibrant "game over" screen with more colour and maybe its own animated background [est. 0 bytes]
- More vector text "Caught You" "Avoid Spikes" "Eat Electric Death" [many hundreds of bytes each]
- Extra audio channels so music and SFX can play at same time (new 8 channel audio system)
- User defined volume for SFX and Music
- AI Driod as player two (new object type #define OBJ_Player2_droid 2) viewtopic.php?f=5&t=1905&start=420 [est. 100 bytes]
- Make the super zapper look like a lightning bolt striking each enemy[est. 150 bytes]
- Bacon Strip bonus levels[est. 1000 bytes]
- Modify the MOD player to be able to store songs in the wasted space of "renderlines" to claw back about 1K of flash
Things I maybe could do now with extra flash space
- Enemy count gets corrupt and level will not end viewtopic.php?f=5&t=1905&start=440#p15318 FIXED
- Some times speed moderation fails (wait VSync does not keep the game at steady slow speed) FIXED
- Drawing random green lines on the screen when super zapper active and spikes exist FIXED
- Can not catch powerups while zooming FIXED
- Powerups and enemies should not wrap past zero FIXED
- Distance to enemy (or spikes) distorted while zooming (apparent when "outta here" happens) FIXED
- Random graphical glitches on screen IDENTIFIED
- Flippers will flip onto lane 16 on open webs (and float in space) FIXED
- Ai Droid will jump open lane when first created if no enemies to chase FIXED
- Demon heads are still fatal even when even when superzapped Think it's fixed not 100% sure
- Avoid spikes delay when an "outta here" is collected DONE
- Gradient on the 2000 on the title screen viewtopic.php?f=5&t=1905&start=450#p15505 DONE
- a "Meet the Enemies" screen in attract mode shows the enemies and some brief text DONE
- PCM channel has gotten very quiet at some point viewtopic.php?f=5&t=1905&start=530#p16783 FIXED
- ADPCM audio compression to fit extra samples
- Extra songs