New Game: Bugz

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Re: New Game: Bugz

Post by xiaolong » Sun Nov 05, 2017 11:09 pm

But since the wasp doesn't reappear, it has to be done right or the level is lost.
There is actually way out of this:
"In either of the two player modes, both players must agree to restart the current level by pressing and holding START at the same time"

BTW, what a great game! My son has wanted to play it daily for some weeks now : ) First in cooperative multiplayer and now that he is more skilled then P1 VS P2 mode. Maybe it's all that playing that let me finally finish the game in 1 player mode today :lol:

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Re: New Game: Bugz

Post by Artcfox » Mon Nov 06, 2017 2:01 am

Jubatian wrote:
Sun Nov 05, 2017 9:44 pm
I brought the box to friends again, and gave it them. Cooperative multiplayer, some rather open jump-and-run, trying to get the levels completed together. They are better at it than me, and got through several levels until I think we found a bug. Its a black background level with grey tiles where the most common element is wasps buzzing around fire tiles. On the upper left and right corners there are two cookies, each apparently can only be reached by a killing jump onto a wasp. But since the wasp doesn't reappear, it has to be done right or the level is lost. However in cooperative multiplayer the level never restarts, only the player positions reset. So they got stuck there. Anyway, it was fun until then! :)
Awesome, I'm glad they had fun. In single player mode, pressing START resets the level, in two player mode, both players have to be pressing START at the same time (so it is more of a vote to restart, rather than an immature player 1 always restarting the level when he or she is losing).
Jubatian wrote:
Sun Nov 05, 2017 9:44 pm
Also we gave a go to the simpler Laser Puzzle, their thirteen years old daughter played a couple of levels of it until we had to go, that's sure a nice game! Maybe the tiles could snap in place a bit easier, she had some difficulty dragging and dropping them where she wanted to (when dropped, maybe falling onto the nearest slot could be more intuitive than ignoring the move if the release location doesn't align too well).
Sweet! Hmm, that might be a good idea for an update!

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