Man, you guys are spoiled I'm telling you... Built the trunk, it's available (Windows binaries) at gcode. If anyone can build Linux and Mac version, I'd appreciate.Any chance of an updated pre-built for us lazy types?
-Uze
Man, you guys are spoiled I'm telling you... Built the trunk, it's available (Windows binaries) at gcode. If anyone can build Linux and Mac version, I'd appreciate.Any chance of an updated pre-built for us lazy types?
You are too.uze6666 wrote:Man, you guys are spoiled I'm telling you... Built the trunk, it's available (Windows binaries) at gcode. If anyone can build Linux and Mac version, I'd appreciate.Any chance of an updated pre-built for us lazy types?
-Uze
All right, thanks! I 'll upload to the download section.You are too.
Here's a Linux 32 bit binary.
And a Linux 64 bit binary.
They were compiled on a Pentium 4 and a Core I5, respectively. Using all the default option except for -O2 instead of -O3.
Code: Select all
keymap snes_two_players[] =
{
// P1
{ SDLK_a, 0, PAD_LEFT }, { SDLK_s, 0, PAD_DOWN }, { SDLK_d, 0, PAD_RIGHT }, { SDLK_w, 0, PAD_UP },
{ SDLK_q, 0, SNES_LSH }, { SDLK_e, 0, SNES_RSH }, { SDLK_r, 0, SNES_Y }, { SDLK_t, 0, SNES_X },
{ SDLK_f, 0, SNES_B }, { SDLK_g, 0, SNES_A }, { SDLK_z, 0, PAD_SELECT }, { SDLK_x, 0, PAD_START },
// P2
{ SDLK_j, 1, PAD_LEFT }, { SDLK_k, 1, PAD_DOWN }, { SDLK_l, 1, PAD_RIGHT }, { SDLK_i, 1, PAD_UP },
{ SDLK_u, 1, SNES_LSH }, { SDLK_o, 1, SNES_RSH }, { SDLK_p, 1, SNES_Y }, { SDLK_LEFTBRACKET, 1, SNES_X },
{ SDLK_SEMICOLON, 1, SNES_B }, { SDLK_QUOTE, 1, SNES_A }, { SDLK_n, 1, PAD_SELECT }, { SDLK_m, 1, PAD_SELECT },
END_OF_MAP
};
Code: Select all
keymap snes_two_players[] =
{
// P1
{ SDLK_a, 0, PAD_LEFT }, { SDLK_s, 0, PAD_DOWN }, { SDLK_d, 0, PAD_RIGHT }, { SDLK_w, 0, PAD_UP },
{ SDLK_q, 0, SNES_LSH }, { SDLK_e, 0, SNES_RSH }, { SDLK_r, 0, SNES_Y }, { SDLK_t, 0, SNES_X },
{ SDLK_f, 0, SNES_B }, { SDLK_g, 0, SNES_A }, { SDLK_z, 0, PAD_START }, { SDLK_x, 0, PAD_SELECT },
// P2
{ SDLK_j, 1, PAD_LEFT }, { SDLK_k, 1, PAD_DOWN }, { SDLK_l, 1, PAD_RIGHT }, { SDLK_i, 1, PAD_UP },
{ SDLK_u, 1, SNES_LSH }, { SDLK_o, 1, SNES_RSH }, { SDLK_p, 1, SNES_Y }, { SDLK_LEFTBRACKET, 1, SNES_X },
{ SDLK_SEMICOLON, 1, SNES_B }, { SDLK_QUOTE, 1, SNES_A }, { SDLK_n, 1, PAD_START }, { SDLK_m, 1, PAD_SELECT },
END_OF_MAP
};