Getting Started

What is a Uzebox? How can I get one? Check here!
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Zygurt
Posts: 3
Joined: Tue Mar 08, 2016 2:21 pm

Getting Started

Post by Zygurt »

Hello one and all,
Now that I'm on uni holidays I can get cracking on my competition entry. However, I'm running into issues compiling.
I'm following the windows install process as described here: http://uzebox.org/wiki/index.php?title=Emulator
And I'm getting the error diplayed below.

Code: Select all

PS F:\Git\uzebox> make
0 [main] sh 8024 sync_with_child: child 4188(0x17C) died before initialization with status code 0xC0000142
176 [main] sh 8024 sync_with_child: *** child state waiting for longjmp
sh: fork: Resource temporarily unavailable
C:/WinAVR-20100110/utils/bin/make -C tools/uzem  DEST_DIR=F:\Git\uzebox/bin/
0 [main] sh 5800 sync_with_child: child 1412(0x180) died before initialization with status code 0xC0000142
485 [main] sh 5800 sync_with_child: *** child state waiting for longjmp
sh: fork: Resource temporarily unavailable
makefile:211: *** Unsupported platform!.  Stop.
make: *** [tools/uzem] Error 2
My system is:
Windows 10
Intel i5 3570K
16GB RAM
GTX 670

Is there something simple that I'm just not getting right?
CunningFellow
Posts: 1445
Joined: Mon Feb 11, 2013 8:08 am
Location: Brisbane, Australia

Re: Getting Started

Post by CunningFellow »

Zygurt,

Are you trying to compile the emulator or are you trying to compile your own game?

Those instructions are for compiling the EMU on an X86 platform.

You need to install WinAVR as well as eclipse and a few other things for compiling Uzebox AVR executables rather than X86 executables.
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D3thAdd3r
Posts: 3222
Joined: Wed Apr 29, 2009 10:00 am
Location: Minneapolis, United States

Re: Getting Started

Post by D3thAdd3r »

With mingw you can build the game roms/your project in addition to the emulator/tools but as stated you must have WinAVR setup. I had a weird problem with Win8 a while back, maybe this thread is worth a shot. Someone said it fixed a similar issue on win10.
Zygurt
Posts: 3
Joined: Tue Mar 08, 2016 2:21 pm

Re: Getting Started

Post by Zygurt »

So in the end I couldn't get around the issues, so instead went down the virtual box route, and thanks to Matt Pandina I was able to get it up and running nice and quickly. I'm yet to write any code, but I'll get to it one day.
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Artcfox
Posts: 1382
Joined: Thu Jun 04, 2015 5:35 pm
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Re: Getting Started

Post by Artcfox »

Awesome, I'm glad my video guide helped you!
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