He looks trustworthy to me.
Emuze controls vary based on the currently enabled menu. In all cases, holding a movement key will eventually auto-scroll through the menu. A red arrow denotes an activated menu selection, while a green arrow is a passively moving cursor.
Controls:
A: Activates the currently active menu option. Also activates the selected eeprom nibble for editing (a red arrow indicates an editing state).
B: Goes back up one layer in the activation hierarchy. This can be the previous menu or just the previous state for the current activity (like when you want to move on to another nibble).
Dpad Left/Right:
- Cycles eeprom block pages when the game icons menu has focus.
- Next/previous nibble when editing a block. Hold down to scroll quickly.
- Navigate vertical menus
- Cycle hex nibbles when hex editing arrow is red. Also jumps editing arrow between upper and lower rows when the hex editing arrow is green.
Note that the emulator occasionally shows some graphical artifacts when dealing with eeprom access. This doesn't seem to be an issue when run on the hardware. Source can be found in the Uzebox svn. There's a couple of eeprom hex/bins in the zip in case you just want to muck around with it in the emulator. ID's for supported games are located here. I'll try to provide a little wiki intro for what you need to do to get icons for your game included in future Emuze builds.
Now, finally, someone can break Nebososo's B.C. Dash time