Raycaster Experiment

Use this forum to share and discuss Uzebox games and demos.
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jhhoward
Posts: 76
Joined: Fri Feb 07, 2014 8:11 pm

Re: Raycaster Experiment

Post by jhhoward »

I think the code for the demo is in this repository but I can't remember what state I left it in:

https://github.com/jhhoward/Uzebox3D

I was experimenting around and I believe it is possible to do texturing mapping too but I haven't had the time to try it properly. Maybe one day I'll port Catacombs of the Damned to Uzebox :)
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Artcfox
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Re: Raycaster Experiment

Post by Artcfox »

jhhoward wrote: Fri Aug 14, 2020 4:22 pm Maybe one day I'll port Catacombs of the Damned to Uzebox :)
Oh wow! I played around with Catacombs of the Damned in the emulator a bit. Very impressive! A Uzebox port would be amazing. It is good to see you back here!
CunningFellow
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Location: Brisbane, Australia

Re: Raycaster Experiment

Post by CunningFellow »

@jhhoward - yes welcome back.

I would totally love to see more done with the raycaster here.
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Jubatian
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Re: Raycaster Experiment

Post by Jubatian »

jhhoward wrote: Fri Aug 14, 2020 4:22 pmI was experimenting around and I believe it is possible to do texturing mapping too but I haven't had the time to try it properly. Maybe one day I'll port Catacombs of the Damned to Uzebox :)
That game is definitely awesome, I really like the smooth turns, the trick giving the impression of slightly rotating the view! Really neat!
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