After the fixes tweaks and a bit of space saving I have come up with about 300 bytes of spare space.CunningFellow wrote: ↑Fri Jun 19, 2020 3:17 am Things that would be nice to have
- Selectable start level viewtopic.php?f=5&t=1905&start=380#p15111 [est. 200 bytes]
- Increase powerup dwell time based on Z [est. 64 bytes]
- Gradient on the 2000 on the title screen viewtopic.php?f=5&t=1905&start=450#p15505 [est. 200 bytes]
- More vibrant "game over" screen with more colour and maybe its own animated background [est. 16 bytes]
- More vector text "Caught You" "Avoid Spikes" "Eat Electric Death" [many hundreds of bytes each]
- a "Meet the Enemies" screen in attract mode shows the enemies and some brief text [est. 50 bytes]
- Extra audio channels so music and SFX can play at same time
- User defined volume for SFX and Music
- AI Driod as player two (new object type #define OBJ_Player2_droid 2) viewtopic.php?f=5&t=1905&start=420 [est. 100 bytes]
Vote on what you think it most important to add.
I feel that selectable start level and meet the enemies is best bang per buck.