Anyone up for a collaboration to do something amazeballs?

Use this forum to share and discuss Uzebox games and demos.
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D3thAdd3r
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Re: Anyone up for a collaboration to do something amazeballs?

Post by D3thAdd3r » Fri Oct 02, 2020 1:06 am

The Portal demake is sure interesting. I don't know what kind of crazy video mode would beat out Mode 3 for that though. Any ideas what could be done there?

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danboid
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Re: Anyone up for a collaboration to do something amazeballs?

Post by danboid » Sat Oct 03, 2020 2:07 am

I think Fire and Ice and Elfmania both used HAM. I'm sure there were other HAM games too.

Speaking of C64 demakes

http://www.indieretronews.com/2020/09/a ... -very.html

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danboid
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Re: Anyone up for a collaboration to do something amazeballs?

Post by danboid » Sat Oct 03, 2020 2:10 am

Tell you what I want for UB Cunningfellow, Stunt Car Racer. Someone has done a version for the pico8

https://www.lexaloffle.com/bbs/?pid=77443

CunningFellow
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Re: Anyone up for a collaboration to do something amazeballs?

Post by CunningFellow » Sat Oct 03, 2020 3:19 am

danboid wrote:
Sat Oct 03, 2020 2:10 am
Tell you what I want for UB Cunningfellow, Stunt Car Racer. Someone has done a version for the pico8

https://www.lexaloffle.com/bbs/?pid=77443
I would call that one powerdrift not stunt car racer I think https://youtu.be/-ngUCwEVtlI?t=5.

The RLE mode would be perfect for stunt care racer. Look at the RLE cobra demo

https://nicksen782.net/UAM/APP_emu/emu.php?gameid=270 and hit F3 to turn on the debug info to see how little RAM that thing uses.

@D3thAdd3r - I don't think the Uzebox would need to de-make portal so far as to be 2D like the C64 version. I think the Uzebox could do a MUCH better version of portal than the C64

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D3thAdd3r
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Re: Anyone up for a collaboration to do something amazeballs?

Post by D3thAdd3r » Sun Oct 04, 2020 8:03 am

I could see a pre-baked bitmap of a level rotating stored on SD. It could be 1 layer the player can never get behind, and a layer the player could get behind sometimes drawn sometimes not(depending if it needs to go away for the player to see). Not sure if that could work, but if it did, you wouldn't have to give up the vertical aspect of the original game as it appears the C64 version does based only on that screenshot.
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Artcfox
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Re: Anyone up for a collaboration to do something amazeballs?

Post by Artcfox » Sat Oct 10, 2020 3:33 am

I've never actually played the official Portal, but back when I worked at a startup, this 2D version of Portal was quite popular with the devs: https://portal.wecreatestuff.com/

If it wasn't for the left/right clicking of the mouse, and having to precisely position things quickly, I think I could probably pull the physics engine off using a slightly modified Bugz engine.

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