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Re: UCC2016: The Uzebox Code Challenge returns!

Posted: Thu Nov 24, 2016 6:42 pm
by uze6666
Allright then, we stick to the original date. Time to polish your game! :mrgreen:

Thanks to those who already submitted. I and other judges will not review them until the deadline, so so can always send a last minute update if you wish.

Re: UCC2016: The Uzebox Code Challenge returns!

Posted: Mon Nov 28, 2016 6:08 am
by CunningFellow
Well - I completely forgot about the UCC2106 till a few days ago. Evaluated the crazy idea I had to try and top T2K on a techincal level and decided it would never happen in a week.

So I just started my alternative game this morning. It is a much less ambitious idea than the other one. But I should be finished to playability in one or two days.

It might have helicopters and tanks.

Re: UCC2016: The Uzebox Code Challenge returns!

Posted: Tue Nov 29, 2016 7:11 am
by hpglow
I would be happy to look at entries as long as they run in the emulator well.

Re: UCC2016: The Uzebox Code Challenge returns!

Posted: Wed Nov 30, 2016 7:46 am
by Jubatian
hpglow wrote:I would be happy to look at entries as long as they run in the emulator well.
It is among the rules ("Projects must be made to run on the hardware and emulator."), so I guess this shouldn't be a problem!

Re: UCC2016: The Uzebox Code Challenge returns!

Posted: Sun Dec 04, 2016 7:23 am
by CunningFellow
Was a rushed job in the last week.

I would have loved to have put a timer on the levels to give bonus points if you finish fast to make it more frantic. But I ran out of time myself.

As Usual the sound is average because I have no idea about sound.

Edit: Oh - I am currently using the EEPROM block assigned for T2K - as I didn't think about asking for some new blocks assigned. I will recompile it when I get 2 new blocks assigned.

Re: UCC2016: The Uzebox Code Challenge returns!

Posted: Sun Dec 04, 2016 7:17 pm
by D3thAdd3r
CunningFellow wrote: Edit: Oh - I am currently using the EEPROM block assigned for T2K - as I didn't think about asking for some new blocks assigned. I will recompile it when I get 2 new blocks assigned.
We should never run out of space in the 16 bit ID range. Myself and probably most people just took one(s) that made sense, and at least no one ever publicly rebuked them that I've seen.

Re: UCC2016: The Uzebox Code Challenge returns!

Posted: Sun Dec 04, 2016 8:04 pm
by Jubatian
Still almost half a day to go, and it seems like there are three entries in (as far as this forum goes, of course I don't know who else sent in his silently). Hope it is all going well!

CunningFellow: "It might have helicopters and tanks", 6 days ago, and now the game is in with helicopters and tanks :lol: I wouldn't ever be able to get anything done in such a little time (won't tell more for now, just that I am impressed by what I saw in the package)!

Re: UCC2016: The Uzebox Code Challenge returns!

Posted: Mon Dec 05, 2016 3:56 am
by shockdesign
Ack.. and life has gotten the better of me this year, my entry won't be ready in time. However going to try and put it out over the next couple of weeks.

Re: UCC2016: The Uzebox Code Challenge returns!

Posted: Mon Dec 05, 2016 3:56 pm
by yllawwally
Uze6666 did you get my pm, with roguze?

Re: UCC2016: The Uzebox Code Challenge returns!

Posted: Mon Dec 05, 2016 4:00 pm
by uze6666
CunningFellow wrote:Was a rushed job in the last week.

I would have loved to have put a timer on the levels to give bonus points if you finish fast to make it more frantic. But I ran out of time myself.

As Usual the sound is average because I have no idea about sound.

Edit: Oh - I am currently using the EEPROM block assigned for T2K - as I didn't think about asking for some new blocks assigned. I will recompile it when I get 2 new blocks assigned.
I didn't receive a PM, so I'll assume this is your entry then. :)