Important news: The deadline is extended to November 1st 2014 at midnight GMT-5.
The Uzebox community is officially launching its second game coding contest! We aim to stir interest in peoples to realize games and ideas sleeping idle in a corner of their brain! The contest will offer prizes in hardware and cold hard cash!
Uzebox is a retro-minimalist open-source 8-bit game console boasting over 90 games and demos, tools and documentation all contributed by a avid community. Development can be done on the Uzem emulator or by building your own kit, available at Adafruit.com and hwhardsoft. Assembled kits can be bought here.
RULES
- The contest will launch March 1st 2014 and close November 1st 2014 at midnight GMT-5.
- Participant *must* register to participate.
- The registration date limit is July 1st **Extended** To register, send the administrator a personal message on the forums with a rough idea of the game you are planning to present (if possible). It will remain secret but if someone had registered the same idea before you will be advised. Also provide your level of skills/experience in programming from 1(total novice) to 10(expert). There is a special prize to encourage novices and beginners.
- Participants will be listed at the end of this post
- More than 1 entry can be submitted per participant but only one can win a prize
- You can share the progress of your game at any time during the compo as long as you registered it
- Existing WIP games never completed can enter the contest...perfect occasion to finish em up
- More than one person can work on an entry but only one prize will be attributed to the entry
- Source code will need to be submitted along the binary and we must be able to compile it
- Projects must be made to run on the hardware and emulator.
- Projects must be games or other useful and interactive programs (like Uzeamp, a tracker, etc). No demos will be accepted (demos in the traditional sense, i.e: Second Reality by Future Crew).
- Projects must not be a simple update of an existing Uzebox game.
- Projects must be at most 61440 bytes long to be compatible with the Gameloader.
- Any video mode can be used
- Any kernel version can be used
- Custom kernels and video mode can be developed and used as long as it runs correctly on the real hardware and the emulator.
- Jury will be made of a panel selected by Uze
- Rules may be subject to change
- Money prizes will be payed out exclusively via Paypal.
- Judging will be made by summing and normalizing the rating from 1(lowest) to 10(highest) on several criteria:
- Game Play: How the game plays and reacts, AI level, game dynamics, etc
- Originality: Bonus point for an original game concept (i.e. not a port of an existing game)
- Graphics: Quality and richness of the in game graphics
- Sound & music: Quality and quantity of sound effects and in-game music. Bonus points for original effects and music.
- Completeness: Bonus point for things like many game levels, main menu, high score panel, attract mode, etc.
- Technical prowess: custom video modes, complex effects, etc will be awarded bonus points
- Prizes will be allocated as following (subject to change for the equivalent or better):
- 1st: 300$ + Uzebox full Kit + 3D printed enclosure + a 7" TV monitor
- 2nd: 150$ + E/Uzebox Base Kit
- 3rd: 50$ + Simon Says DIY kit
- 4,5,6th places: Simon Says DIY kits
- All other participants who crossed the finish line: t-shirts?
- Extra bonus prizes awarded independently
- 150$ for best real-time strategy (RTS) game
- 200$ for best game made by a novice/beginner
- 200$ for the most impressive technical feat/and or hack (especially if it is well suited to be used in other games!)
- D3thAdd3r
- CunningFellow
- schepers_cp
- Uze
- Harty
Registered Participants
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CunningFellow
jhhoward
nicksen782
shockdesign
HylianSavior
Old_chmee & thefake
Grobian99
Stache
Kerby
Alda
Ottjo
Ellipsis