Anyone else currently working on a new game?
Posted: Thu Jul 30, 2020 5:30 am
I'm just curious, as it seems I am close to finishing the one I have been working on. Somehow I found myself sucked into another marathon MIDI transcription session, this time doing it frame-by-frame looking at a Synthesia YouTube video for the notes. I have to say it is easier than transcribing the notes by name, but it still is super-tedious.
I tried a Python program that is supposed to analyze the video and produce a MIDI automatically, but it didn't work well for this video. I thought about writing my own in C, but there is something relaxing about hand transcription and checking your work periodically to see how it sounds.
The way I see it is I have spent a couple of months planning and coding this game, so I should put in the extra effort to get the exact version of the song that I like the best in it. I just hope I have enough space free after in case I need it for something else.
I have a PCM sound effect that takes up 7.4KB, so if worst comes to worst, I can probably shorten that, but I don't really want to.
I tried a Python program that is supposed to analyze the video and produce a MIDI automatically, but it didn't work well for this video. I thought about writing my own in C, but there is something relaxing about hand transcription and checking your work periodically to see how it sounds.
The way I see it is I have spent a couple of months planning and coding this game, so I should put in the extra effort to get the exact version of the song that I like the best in it. I just hope I have enough space free after in case I need it for something else.
I have a PCM sound effect that takes up 7.4KB, so if worst comes to worst, I can probably shorten that, but I don't really want to.