Search found 330 matches

by Kilo
Thu Feb 24, 2022 7:37 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 707
Views: 329934

Re: Tempest is possible

Hey, I have some major problems with the game. The .uze from the wiki dowsn't work. Everythime there's the "No level file found on SD" message. But on my SD there IS the level file. When I use the t2k.uze file, everything works fine with the SD and the level file was found. But with t2k.uz...
by Kilo
Thu Feb 24, 2022 10:07 am
Forum: Games & Demos
Topic: Hat Trick
Replies: 22
Views: 9612

Re: Hat Trick

Okay... I think the game is ready for a wiki entry.

Todo:
- 2 player implementation
- some minor improvements of movements and behavior of the sprites
- title music
by Kilo
Wed Feb 23, 2022 9:34 pm
Forum: Games & Demos
Topic: Hat Trick
Replies: 22
Views: 9612

Re: Hat Trick (WIP)

Thank you Uze Yes you are right.
Unfortunately, not everything can be ported 1:1.
So I'll drop the Counter Strike idea for the Uzebox. :lol:

I've now also managed to press in a second font for the main screen. what is still missing is a title music and a few small bugs that need to be fixed.
by Kilo
Wed Feb 23, 2022 5:26 pm
Forum: Games & Demos
Topic: Hat Trick
Replies: 22
Views: 9612

Re: Hat Trick (WIP)

Guys, I did it! Phew... First of all, I simplified the edge of the board. It's not so original now but at least I saved some tiles. But this change gave me space for the font. But I also had to edit the font and save some stuff. Unfortunately it is not possible to do better. Unfortunately, the main...
by Kilo
Tue Feb 22, 2022 5:24 pm
Forum: Games & Demos
Topic: Hat Trick
Replies: 22
Views: 9612

Re: Hat Trick (WIP)

Yepp I also thought about it. You did it in Arkanoid with ROUND and READY. Well I only need the numbers for score. The other part could be done with tiles. But I tried yesterday to use only numbers. Didn't work as well. The numbers were shown but they didn't match my given number. Argh... I will try...
by Kilo
Tue Feb 22, 2022 5:50 am
Forum: Games & Demos
Topic: Hat Trick
Replies: 22
Views: 9612

Re: Hat Trick (WIP)

Hey Uze, well I still have one for the main and one for the title. And of course one for the sprites. So when I do it without the titlescreen "Hat trick", I'm able to put a font in the title. Also when I decrease the tiles in the main I am able to use font in the main. But then the mainscr...
by Kilo
Mon Feb 21, 2022 6:28 pm
Forum: Hardware
Topic: Uzebox breadboard portable
Replies: 16
Views: 6688

Re: Uzebox breadboard portable

Thx Uze :D
by Kilo
Mon Feb 21, 2022 6:27 pm
Forum: Games & Demos
Topic: Hat Trick
Replies: 22
Views: 9612

Re: Hat Trick (WIP)

Thank you Lee, so all in all, I'm using too many tiles? That's why my font doesn't fit. Unfortunately, I'm not the expert when it comes to this sort of thing. I could now try to trick and change my mainscreen to get fewer tiles. But I wouldn't know where to start. Possibly do not draw the edge of th...
by Kilo
Mon Feb 21, 2022 8:12 am
Forum: Hardware
Topic: Uzebox breadboard portable
Replies: 16
Views: 6688

Re: Uzebox breadboard portable

My AD725 arrived and I finished my portable breadboard Uzebox :D
I'm so happy!!
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20220221_080923.jpg (3.29 MiB) Viewed 3532 times
by Kilo
Sat Feb 19, 2022 11:11 pm
Forum: Games & Demos
Topic: Hat Trick
Replies: 22
Views: 9612

Re: Hat Trick (WIP)

Now I need help! I have a tilemap for the mainscreen and a spritemap for the players. Where and how to add the font??? I tried to put the font tiles after the tileset for the maintiles and set the fontTileIndex after the mailtiles. E.g. the maintiles got a size of 217. So the font tiles must be star...