Search found 714 matches

by nicksen782
Thu Feb 06, 2014 4:41 am
Forum: Off Topic
Topic: function to determine all the const arrays in a data file
Replies: 17
Views: 19639

Re: function to determine all the const arrays in a data file

That would be fantastic and I would appreciate any help you could give. Still, I'm curious to know how it could actually be done. Here's my thinking: So, you have this gconvert'ed tiles.inc file and you #include it in your code and call upon the arrays stored in that file. In this case you already k...
by nicksen782
Thu Feb 06, 2014 4:32 am
Forum: Music & Graphics
Topic: can someone compile these graphics to inc files for me?
Replies: 6
Views: 8481

Re: can someone compile these graphics to inc files for me?

Hmm.. so, you cd into the directory that has gconvert executable, and then run it and it doesn't work and gives you that output? As you may have probably already guessed, Windows can't find the program name that you are typing. When program names are run from the command line Windows will check dire...
by nicksen782
Thu Feb 06, 2014 2:47 am
Forum: Off Topic
Topic: function to determine all the const arrays in a data file
Replies: 17
Views: 19639

function to determine all the const arrays in a data file

I would like to write a program that takes a .inc file from gconvert as input. I would like to use those arrays and parse them with the final result being a picture of the tiles represented by the arrays in the .inc file.

Does this already exist?
by nicksen782
Thu Feb 06, 2014 2:39 am
Forum: Music & Graphics
Topic: can someone compile these graphics to inc files for me?
Replies: 6
Views: 8481

Re: can someone compile these graphics to inc files for me?

I can't at the moment but perhaps this advice will help. Save them as .PNG with an 8-bit indexed palette. Make sure that both dimensions are divisible by 8. Gconvert takes PNG or RAW. PNG is actually a bit easier. I hope that these directions help you: http://uzebox.org/wiki/index.php?title=Tutorial...
by nicksen782
Mon Feb 03, 2014 12:34 am
Forum: Programming & Software
Topic: PetifFatFs (SDCARD)
Replies: 19
Views: 9265

Re: PetifFatFs (SDCARD)

I am quite interested in compression. I think that it should go hand-in-hand with SD storage if SD storage is being used considering the slowness of PetitFatFS. I looked through the Uze Mario code. It uses Mode 2 and has a scrolling effect. Seems that, and I could be wrong, but it grabs the data fro...
by nicksen782
Sat Feb 01, 2014 3:42 am
Forum: Programming & Software
Topic: PetifFatFs (SDCARD)
Replies: 19
Views: 9265

PetifFatFs (SDCARD)

Uzem 1.19 has SD card support, emulated of course. Uze Mario uses it to store maps. It is also used with Uze8. However, other than the source code for those games there is not documentation for how to integrate SD card support in games... at least not that I have found. I am making a game that will ...
by nicksen782
Thu Jan 30, 2014 5:10 am
Forum: Uzebox Emulator
Topic: Emulator - get latest release here.
Replies: 69
Views: 103709

Re: Emulator - get latest release here.

Documentation, for sure. I looked for some documentation on the forums and wiki and was unable to find any. I'm just about ready to finish up the documentation for the sprite/movement tutorial. I just need to make sure that what I have is solid and ready. I'm just guessing here but loading music is ...
by nicksen782
Thu Jan 30, 2014 1:25 am
Forum: Programming & Software
Topic: Collision and Vram
Replies: 28
Views: 15435

Re: Collision and Vram

That sure sounds good. I have a couple things to understand first. I am really not sure how to make sure that certain tiles end up with certain tile numbers. I use gconvert and right now, I just put the map together and the tiles were numbered as they appeared. I technically don't have a specific ti...
by nicksen782
Wed Jan 29, 2014 10:32 pm
Forum: Uzebox Emulator
Topic: Emulator - get latest release here.
Replies: 69
Views: 103709

Re: Emulator - get latest release here.

I've been looking for how to utilize the SD card. I want to store map and music data on the SD. I see that 1.19 Uzem is in beta and supports a new SD card emulation. What is the latest version now? What APIs are available to access the SD card (emulated or real? Same right?) Or is it done with raw S...
by nicksen782
Wed Jan 29, 2014 9:11 pm
Forum: Programming & Software
Topic: Collision and Vram
Replies: 28
Views: 15435

Re: Collision and Vram

Okay, in the spirit of completeness and of sharing an idea I would like to explain how I am doing collision detection. What do you think? Do you see anything that could use improvement? I'm using the built-in GetTile now instead of my GetMapTile since they are essentially the same and GetTile is sli...