Search found 330 matches
- Sat Feb 19, 2022 4:29 pm
- Forum: Games & Demos
- Topic: Hat Trick
- Replies: 22
- Views: 9543
Re: Hat Trick (WIP)
Ah got a problem. I added the second player and the goalis in my sprite.map Well there are no more sprites than in Arkanoid. I also use the makefile of Arkanoid. But now, without adding the new sprites in the game, the game crashes on the emulator. KERNEL_OPTIONS = -DVIDEO_MODE=3 -DINTRO_LOGO=0 -DSC...
- Sat Feb 19, 2022 2:47 pm
- Forum: Games & Demos
- Topic: Hat Trick
- Replies: 22
- Views: 9543
Re: Hat Trick (WIP)
Here's the first test version.
Move your player with the d-pad. You can catch the puck and drag it.
With button A you can shoot.
Move your player with the d-pad. You can catch the puck and drag it.
With button A you can shoot.
- Fri Feb 18, 2022 10:34 pm
- Forum: Games & Demos
- Topic: Hat Trick
- Replies: 22
- Views: 9543
Re: Hat Trick (WIP)
Well...I think the gameplay will be as easy as the German team defended their silver medal.
Let's see... I'll include Wayne Gretzky as the boss. only for you Uze.
An ice hockey game developed by a german. OMG
Would be the same if you create a soccer game, Uze
Let's see... I'll include Wayne Gretzky as the boss. only for you Uze.
An ice hockey game developed by a german. OMG
Would be the same if you create a soccer game, Uze
- Thu Feb 17, 2022 8:24 pm
- Forum: Games & Demos
- Topic: Hat Trick
- Replies: 22
- Views: 9543
Hat Trick
Hey guys,
Do you remember the Commodore 64 game?
I'm in the process of implementing it for the Uzebox.
The 1st player slides over the ice.
He can also pick up the puck, but it still sticks to the hockey stick.
So... still have a lot to do.
Do you remember the Commodore 64 game?
I'm in the process of implementing it for the Uzebox.
The 1st player slides over the ice.
He can also pick up the puck, but it still sticks to the hockey stick.
So... still have a lot to do.
- Wed Feb 16, 2022 7:39 pm
- Forum: Games & Demos
- Topic: Corrida Nebososa 2
- Replies: 11
- Views: 6157
Re: Corrida Nebososa 2
Hey Uze,
I guess you used the "old" mainscreen picture of CN2 on your page.
Also the Championship mode changed. The wiki entry is the current state.
Ehm, could I send you the sources via email? I never used Git in the past.
I guess you used the "old" mainscreen picture of CN2 on your page.
Also the Championship mode changed. The wiki entry is the current state.
Ehm, could I send you the sources via email? I never used Git in the past.
- Sun Feb 13, 2022 7:10 pm
- Forum: Games & Demos
- Topic: New Game: Arkanoid!
- Replies: 36
- Views: 27634
Re: New Game: Arkanoid!
@Alec
that's right what Kerby said.
What's up with the "main page"?
that's right what Kerby said.
What's up with the "main page"?
- Fri Feb 11, 2022 1:51 pm
- Forum: Games & Demos
- Topic: Corrida Nebososa 2
- Replies: 11
- Views: 6157
Re: Corrida Nebososa 2
So, the changes on the Makefile worked. It was possible to add a third car. Buuuut, gameplay is slowing down especially when the cars enter the turns. Argh... So for now I will stay on the "normal" version. Btw, I have to re-program the ending of the champion season because of accidently o...
- Fri Feb 11, 2022 8:55 am
- Forum: Games & Demos
- Topic: Corrida Nebososa 2
- Replies: 11
- Views: 6157
Re: Corrida Nebososa 2
yepp I will try it. Maybe for a Corrida Nebososa 3 :lol: At the moment I have reworked the 2nd part of the game, removed a few bugs and made the wiki entry. Through all the testing I got better and better and could even beat the opponent in the HARD level all the time. Damn. The game then became too...
- Fri Feb 11, 2022 8:51 am
- Forum: Games & Demos
- Topic: New Game: Arkanoid!
- Replies: 36
- Views: 27634
Re: New Game: Arkanoid!
Hey Uze,
I have now also moved the ceiling and wall tiles by one line so that the score above fits in reasonably. Why didn't you do that directly?
Yes, one or two opponents would be nice. They don't have to have a great AI but it's true, the RAM is already very tight.
I have now also moved the ceiling and wall tiles by one line so that the score above fits in reasonably. Why didn't you do that directly?
Yes, one or two opponents would be nice. They don't have to have a great AI but it's true, the RAM is already very tight.
- Fri Feb 11, 2022 8:47 am
- Forum: Hardware
- Topic: Uzebox breadboard portable
- Replies: 16
- Views: 6665
Re: Uzebox breadboard portable
No, I do not use a linear regulator. I also have to correct myself a little. I have taken a powerbank as voltage source. This is ultimately nothing more than a Li-cell with upstream step-up to 5 volts. I could remove the booster board from the powerbank and also clamp it to the board. So it all runs...