Search found 457 matches

by paul
Mon Jun 15, 2009 11:40 pm
Forum: Hardware
Topic: AVR JTAG In-circuit emulator
Replies: 11
Views: 8058

Re: AVR JTAG In-circuit emulator

Do they still sell the AVR Dragon? It has ISP, JTAG and single wire debug all in one.

Mine was $70 AUD a few years back, which is probably £30 or so.
by paul
Mon Jun 15, 2009 11:36 pm
Forum: Hardware
Topic: Per-line "frame" buffer
Replies: 10
Views: 6918

Re: Per-line "frame" buffer

The other thing I was thinking about was something to save a bunch of clocks on empty or repetitive tiles, and instead - rendering pixels using fill instructions (similar to paul's idea of filling instructions for maps). So say in my game, I have huge sections of screen that is empty and is just bl...
by paul
Mon Jun 15, 2009 1:39 am
Forum: Games & Demos
Topic: Sonic The Hedgehog 16-bit on Uzebox
Replies: 67
Views: 58325

Re: Sonic The Hedgehog 16-bit on Uzebox (Thoughts)

Looks good, Chris. But yeah... ouch on the flash count. I can see you doing a lot of work only to have to redo all your art assets when you run out of room further down the road. also when the sprites pass over the 0-index on the x axis Yes, it appears to wrap around and map him one tile lower. I ge...
by paul
Sun Jun 14, 2009 1:53 am
Forum: Hardware
Topic: My home-made Uzebox
Replies: 12
Views: 9075

Re: My home-made Uzebox

That looks awesome! The transparent case is definitely the way to go.

I'll take 3! :mrgreen:
by paul
Sat Jun 13, 2009 7:04 am
Forum: Games & Demos
Topic: Sonic The Hedgehog 16-bit on Uzebox
Replies: 67
Views: 58325

Re: Sonic The Hedgehog 16-bit on Uzebox (Thoughts)

hey lightfoot, It's good to see you're still keen on making Sonic. If you decide to use the fill instructions for your level data, I was thinking this would be one way to add slopes. Add another member to your bg struct and use the MSB for slope/flat. Then you can index into your slope array with th...
by paul
Sat Jun 13, 2009 6:41 am
Forum: Hardware
Topic: "dithered" graphics intentional?
Replies: 11
Views: 6757

Re: "dithered" graphics intentional?

I think I figured it out.
Glad to hear it :)
In fact, I think it has completely vanished, and maybe I'm just hallucinating that I still see it a little bit.
:lol:
Sigh... some things that should probably be obvious just aren't to me.
I know the feeling :cry:
by paul
Fri Jun 12, 2009 7:00 am
Forum: General Discussions
Topic: Spam Attack
Replies: 13
Views: 6930

Re: Spam Attack

They're evolving :?
by paul
Fri Jun 12, 2009 6:59 am
Forum: Hardware
Topic: "dithered" graphics intentional?
Replies: 11
Views: 6757

Re: "dithered" graphics intentional?

There's no such pattern in the graphics or font used to create the game tiles. I can't comment on anything outside the emulator, although I don't recall anyone with the real thing mentioning what you are seeing. Also, it should run fine on v1.09 of the emulator. Some people have suggested it doesn't...
by paul
Thu Jun 11, 2009 3:07 pm
Forum: Games & Demos
Topic: Sonic The Hedgehog 16-bit on Uzebox
Replies: 67
Views: 58325

Re: Sonic The Hedgehog 16-bit on Uzebox (Thoughts)

I see you've been giving this some thought :) I'm not sure I digested all that information fully, but here's my thoughts. I'll let the smart guys fill you in on SD access (although I believe it is incomplete as of now). I think the key to the Uzebox is to start small and build up. Sprite count limit...
by paul
Wed Jun 10, 2009 9:30 pm
Forum: Hardware
Topic: Multi-chip graphics output
Replies: 18
Views: 8451

Re: Multi-chip graphics output

I grew up on a Sega Mega Drive so my ultimate Goal is to build something "similar" and maybe even write a clone of Sonic :-p I think Sonic is definitely possible on the Uzebox. You'd have to make some compromises and it would be a Uzebox version of Sonic, but it would be fun and would pla...