Do they still sell the AVR Dragon? It has ISP, JTAG and single wire debug all in one.
Mine was $70 AUD a few years back, which is probably £30 or so.
Search found 457 matches
- Mon Jun 15, 2009 11:40 pm
- Forum: Hardware
- Topic: AVR JTAG In-circuit emulator
- Replies: 11
- Views: 8058
- Mon Jun 15, 2009 11:36 pm
- Forum: Hardware
- Topic: Per-line "frame" buffer
- Replies: 10
- Views: 6918
Re: Per-line "frame" buffer
The other thing I was thinking about was something to save a bunch of clocks on empty or repetitive tiles, and instead - rendering pixels using fill instructions (similar to paul's idea of filling instructions for maps). So say in my game, I have huge sections of screen that is empty and is just bl...
- Mon Jun 15, 2009 1:39 am
- Forum: Games & Demos
- Topic: Sonic The Hedgehog 16-bit on Uzebox
- Replies: 67
- Views: 58325
Re: Sonic The Hedgehog 16-bit on Uzebox (Thoughts)
Looks good, Chris. But yeah... ouch on the flash count. I can see you doing a lot of work only to have to redo all your art assets when you run out of room further down the road. also when the sprites pass over the 0-index on the x axis Yes, it appears to wrap around and map him one tile lower. I ge...
- Sun Jun 14, 2009 1:53 am
- Forum: Hardware
- Topic: My home-made Uzebox
- Replies: 12
- Views: 9075
Re: My home-made Uzebox
That looks awesome! The transparent case is definitely the way to go.
I'll take 3!
I'll take 3!
- Sat Jun 13, 2009 7:04 am
- Forum: Games & Demos
- Topic: Sonic The Hedgehog 16-bit on Uzebox
- Replies: 67
- Views: 58325
Re: Sonic The Hedgehog 16-bit on Uzebox (Thoughts)
hey lightfoot, It's good to see you're still keen on making Sonic. If you decide to use the fill instructions for your level data, I was thinking this would be one way to add slopes. Add another member to your bg struct and use the MSB for slope/flat. Then you can index into your slope array with th...
- Sat Jun 13, 2009 6:41 am
- Forum: Hardware
- Topic: "dithered" graphics intentional?
- Replies: 11
- Views: 6757
Re: "dithered" graphics intentional?
Glad to hear itI think I figured it out.
In fact, I think it has completely vanished, and maybe I'm just hallucinating that I still see it a little bit.
I know the feelingSigh... some things that should probably be obvious just aren't to me.
- Fri Jun 12, 2009 7:00 am
- Forum: General Discussions
- Topic: Spam Attack
- Replies: 13
- Views: 6930
Re: Spam Attack
They're evolving
- Fri Jun 12, 2009 6:59 am
- Forum: Hardware
- Topic: "dithered" graphics intentional?
- Replies: 11
- Views: 6757
Re: "dithered" graphics intentional?
There's no such pattern in the graphics or font used to create the game tiles. I can't comment on anything outside the emulator, although I don't recall anyone with the real thing mentioning what you are seeing. Also, it should run fine on v1.09 of the emulator. Some people have suggested it doesn't...
- Thu Jun 11, 2009 3:07 pm
- Forum: Games & Demos
- Topic: Sonic The Hedgehog 16-bit on Uzebox
- Replies: 67
- Views: 58325
Re: Sonic The Hedgehog 16-bit on Uzebox (Thoughts)
I see you've been giving this some thought :) I'm not sure I digested all that information fully, but here's my thoughts. I'll let the smart guys fill you in on SD access (although I believe it is incomplete as of now). I think the key to the Uzebox is to start small and build up. Sprite count limit...
- Wed Jun 10, 2009 9:30 pm
- Forum: Hardware
- Topic: Multi-chip graphics output
- Replies: 18
- Views: 8451
Re: Multi-chip graphics output
I grew up on a Sega Mega Drive so my ultimate Goal is to build something "similar" and maybe even write a clone of Sonic :-p I think Sonic is definitely possible on the Uzebox. You'd have to make some compromises and it would be a Uzebox version of Sonic, but it would be fun and would pla...