Search found 3221 matches
- Tue Sep 02, 2014 2:57 pm
- Forum: Programming & Software
- Topic: Tiles/Sprites pallete swaping is it possible?
- Replies: 10
- Views: 7212
Re: Tiles/Sprites pallete swaping is it possible?
That one is going to be finished, have some polishing and about 49 more of those levels to convert by hand....it will be a while! So flipping tiles is not an option but there are tons of tricks to make up for that. It looks like there are less than 50 unique tiles for the level in that screenshot. T...
- Tue Sep 02, 2014 5:08 am
- Forum: Programming & Software
- Topic: Tiles/Sprites pallete swaping is it possible?
- Replies: 10
- Views: 7212
Re: Tiles/Sprites pallete swaping is it possible?
Ok so here is a little more information on some stuff that is pretty easy to do once you understand the concept. To make you feel better, I will also post a picture of a game I have not yet completed yet; adding to my long history of such. ae.png That image there, while simple looking, has many ram ...
- Mon Sep 01, 2014 11:06 pm
- Forum: Uzebox Code Challenge
- Topic: Submission process?
- Replies: 2
- Views: 9483
Re: Submission process?
There are a lot of entries and Alec is coordinating this whole thing. Everyone will be helping him out if they put their submission together in a zip file(hex,description,hopefully source,whatever else) and PM them to him (uze6666) so he doesn't have to track down 15 people. If you aren't done by th...
- Mon Sep 01, 2014 3:21 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329445
Re: Tempest is possible
Little stuff like that doesnt even seem a compromise; more like style differences. If all that stuff is there and you still have ram tiles left it looks like you can pull it off. The top section is regular tiles right?
- Sat Aug 30, 2014 7:07 pm
- Forum: Programming & Software
- Topic: emulators for uzebox
- Replies: 5
- Views: 3029
Re: emulators for uzebox
I spent a good deal of time researching the possibility of 2600 emulation, after checking out the source code to the emulator Stella, like Cunniningfellow said, recompilation is the only possibility. When I researched recompilation it seems to be a lot more difficult and error prone than I initially...
- Sat Aug 30, 2014 12:52 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329445
Re: Tempest is possible
Not as cool as the youtube video above though cause it doesn't move :lol: It has been a rough couple days and my cloudy mind forgot to check that when I scanned through the first time. Cunning this looks great, there is a lot of possibility for action going on there as demonstrated and honestly if ...
- Fri Aug 29, 2014 6:46 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 704
- Views: 329445
Re: Tempest is possible
Screenshots are always nice for people that check the forums on their phone then have to wait to get home to see what you are talking about
- Fri Aug 29, 2014 2:08 pm
- Forum: Programming & Software
- Topic: emulators for uzebox
- Replies: 5
- Views: 3029
Re: emulators for uzebox
Hi, welcome to the forums. Emulating genesis is really too heavy a task because there are not enough cycles and genesis had more ram. To emulate a system you need a machine that is significantly more powerful than it, but some genesis games could be "ported" by programming a game that matc...
- Fri Aug 29, 2014 4:16 am
- Forum: Programming & Software
- Topic: Tiles/Sprites pallete swaping is it possible?
- Replies: 10
- Views: 7212
Re: Tiles/Sprites pallete swaping is it possible?
Good game choice and I like how that is looking so far. Just keep making your game with the idea that you can change pallets on sprites and I'll see if I can actually get something done. You are having trouble modifying ram tiles or what? you just have to have: extern unsigned char ram_tiles[] somew...
- Wed Aug 27, 2014 7:53 pm
- Forum: Programming & Software
- Topic: Tiles/Sprites pallete swaping is it possible?
- Replies: 10
- Views: 7212
Re: Tiles/Sprites pallete swaping is it possible?
Sprite pallet swapping is possible and the performance hit is pretty manageable. I have used it in a few of my WIP games(megabomber,lolo) but I was unhappy with the horrible conversion tools I made and the necessity to do lots of data modification by hand. It requires a custom BlitSprite function wh...