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by uze6666
Tue Feb 27, 2024 9:17 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 172
Views: 77812

Re: IKD - Atari Combat remake

I was hoping to be able to build IKD with both Uze's fix for the sound engine and Thorsten's slow controllers patch but they don't play nice together
What is the issue exactly? Also do you have a place where I can buy one of those slow controllers. I have yet to see one that has the problem.
by uze6666
Tue Feb 27, 2024 7:02 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 172
Views: 77812

Re: IKD - Atari Combat remake

It seems you haven't commited the fix to the Uzebox repo yet tho so is there something else you need to check before this fix makes it to github Uze?
Yeah, I want to test other games in the repo first for any side effects. But in the mean time, feel free to add it on your local kernel.
by uze6666
Tue Feb 27, 2024 3:08 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 172
Views: 77812

Re: IKD - Atari Combat remake

Might we have some uninitialized memory somewhere? (any variable, data structure etc) Hmmm good idea. Looking at the code, seems that tr4_divider was never explicitly set. Though it should be zeroed by the boot code. My old channel 4 code expected it to be a counter set to zero initially but the op...
by uze6666
Tue Feb 27, 2024 2:12 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 172
Views: 77812

Re: IKD - Atari Combat remake

The video issue is "normal" because the old inline mixer I used uses a different amount of cycles than the current one.
by uze6666
Tue Feb 27, 2024 3:24 am
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 172
Views: 77812

Re: IKD - Atari Combat remake

Well, getting closer. That patch 0 in the commando song is heard loud and clear on the hardware...when using the vsync mixer!! Sounds exactly the same though I could not test the song because it doesn't support channel 5. So, apparently, there's something wonky that may be going on in the inline mix...
by uze6666
Tue Feb 27, 2024 2:30 am
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 172
Views: 77812

Re: IKD - Atari Combat remake

Well, on my side I went a couple step beyond and just moved the patches and minimum sound setup to Mode5Demo and have it run just this loop: while(1){ WaitVsync(30); TriggerFx(0,127,false); } It sounds on the emulator but not on the HW, though I hear a faint click repeating. I've narowed it down eve...
by uze6666
Mon Feb 26, 2024 10:55 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 172
Views: 77812

Re: IKD - Atari Combat remake

I tried moving the ProcessMusic() call from the vsync interrupt to the main() loop and it's still missing the hithat track. Except now, I think I hear one more musical track! Also put a SetRenderingParameters(30,8) to give free up a frame full of cycles to no avail. :?:
by uze6666
Mon Feb 26, 2024 10:37 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 172
Views: 77812

Re: IKD - Atari Combat remake

I see...so it's not using the stock music play. Afraid I won't be of much help right now. :( I got the Zzap64! 2023 annual which had a feature where they got 20 or so people from the C64 scene to give a comment on the 40th birthday of the C64 and what it meant to them. At least two specifically ment...
by uze6666
Mon Feb 26, 2024 7:45 pm
Forum: General Discussions
Topic: The site is under attack
Replies: 15
Views: 14772

Re: The site is under attack

I also changed the registration question and now there is zero bogus registrations. :P When discovered by spammers that question gets replicated quite fast amongst bots apparently.
by uze6666
Mon Feb 26, 2024 3:27 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 172
Views: 77812

Re: IKD - Atari Combat remake

There might be something somewhere in the music engine in this case which triggers something having unrefined timing. In the normal kernel, that ( ProcessMusic ) is triggered from VSync, it might spill over the video frame even (which if a timing issue takes place in it somewhere, could cause diffe...