Search found 1564 matches
- Thu Feb 08, 2024 12:03 am
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 77794
Re: IKD - Atari Combat remake
Some ideas for debugging: Probably the simplest if suspecting some ALU or timing issue, assuming this is mostly C code, is to tweak compiler settings, to see whether it changed anything. Some compiler settings for example could be more prone to produce some instruction combination which the emulator...
- Tue Feb 06, 2024 10:30 pm
- Forum: Games & Demos
- Topic: Project Palagonite
- Replies: 7
- Views: 199
Re: Project Palagonite
There is some idea of a game there screenshot.png Looking at it, as it was left off it could be worked on further in the sense it isn't as big as it seems by the result. The build places the tileset in it four times (which includes a full Mode 3 ASCII font, that alone repeated four times uses up 24 ...
- Tue Feb 06, 2024 9:28 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 77794
Re: IKD - Atari Combat remake
Did some experimenting. Below 500Hz the real hardware feels quite strongly cutting off compared to the emulator (which just passes the signal to the PC's audio system), the ~50Hz-100Hz range on the real hardware (EUzebox) feels fairly low on the real thing compared to how loud it gets above 500Hz.
- Tue Feb 06, 2024 6:45 pm
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 77794
Re: IKD - Atari Combat remake
It is no room to put these without stuff getting in the way. I have a 15.6" TV packed away, which I now dug up. Listening it I am not sure. I know on the real hardware frequency response is different, the Uzebox audio output isn't too refined. The signal might be there, but frequency components...
- Tue Feb 06, 2024 12:17 am
- Forum: Games & Demos
- Topic: IKD - Atari Combat remake
- Replies: 172
- Views: 77794
Re: IKD - Atari Combat remake
Took a quick look at it, but it is code I am unfamiliar with. The emulators (both) are cycle-perfect for the ALU and key peripherals, and as far as my knowledge of the AVR ALU goes, they should be accurate (the UzeBurn thing I did also does a very throughout ALU test). An ALU bug would be a lot more...
- Mon Feb 05, 2024 5:36 pm
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12207
Re: Outpost in the Dragon's Maw
Thank you!
On the 644p, that section I copy-pasted from Flight of a Dragon's Readme, not giving much thought to it. It is I think a case where it might work or might not work, it is running way out of spec after all. When I tried to test chips, they all did fine in my Uzeboxes (this old topic).
On the 644p, that section I copy-pasted from Flight of a Dragon's Readme, not giving much thought to it. It is I think a case where it might work or might not work, it is running way out of spec after all. When I tried to test chips, they all did fine in my Uzeboxes (this old topic).
- Sun Feb 04, 2024 8:23 pm
- Forum: Games & Demos
- Topic: Outpost in the Dragon's Maw
- Replies: 30
- Views: 12207
Re: Outpost in the Dragon's Maw
Welcome back! And a new game too, looks amazing as always. :D Thank you! :) Did some rebalancing, tidying up... And now the source is also available! https://github.com/Jubatian/outpost (Added to the opening post as well) Still quite a bit of work to make it a complete game, but hey, it works well ...
- Sun Jan 07, 2024 6:46 pm
- Forum: Games & Demos
- Topic: Flight of a Dragon
- Replies: 98
- Views: 205555
Re: Flight of a Dragon
There are some very extreme optimizations in this game to fit the content it has - I remember seeing discussions here on Mode 74, whether it has any megasprite support since Flight of a Dragon clearly does large sprites - however those are also something very different. For every FoaD "megaspri...
- Sun Jan 07, 2024 6:25 pm
- Forum: Games & Demos
- Topic: Flight of a Dragon
- Replies: 98
- Views: 205555
Re: Flight of a Dragon
This game has its own sound engine, there is nothing left from the Uzebox kernel's original music player. Much smaller (music.s, and an assembler patch processor in the kernel totalling ~1Kbyte as compared to ~4Kbytes of the original kernel's) , and geared towards heavy reuse of sequences - where yo...
- Sun Jan 07, 2024 10:54 am
- Forum: General Discussions
- Topic: Uzebox license
- Replies: 10
- Views: 8125
Re: Uzebox license
True! (And will of course put the source of my new game on GitHub in a few weeks I hope, just would like to reasonably tidy it up first along with sorting out some essentials still, open source doesn't do a lot of good if that source isn't quite well readable :) ) My feelings are mixed on both sides...