Search found 2583 matches
- Thu Mar 09, 2023 7:23 am
- Forum: Programming & Software
- Topic: n00b question on VideoMode80
- Replies: 5
- Views: 52
Re: n00b question on VideoMode80
I don't know much about mode 80, except it's a code tile mode aiming at max resolution. The display lists seem very powerful though I haven't played with them. You can do it by individual scanline for sure, but as far as individual coloring of particular characters I'm not sure it's possible here wi...
- Thu Mar 09, 2023 5:58 am
- Forum: Tools, Documentation & Tutorials
- Topic: Uzebox TODO list
- Replies: 18
- Views: 167
Re: Uzebox TODO list
The separate file isn't bad really, but the virtual keyboard would be no worse than one-shot setting up a television/etc. nowadays. If the user doesn't have security concerns about it, could the file multiplex for other Uzenet related settings? On that I did have a few things I was originally thinki...
- Wed Mar 08, 2023 11:03 pm
- Forum: Games & Demos
- Topic: UzeMaze
- Replies: 22
- Views: 188
Re: UzeMaze
Good new features, haven't managed all the way through but I'm going to take another go. Very Zen like experience after a few minutes.
- Wed Mar 08, 2023 10:58 pm
- Forum: Games & Demos
- Topic: MegaBomber
- Replies: 48
- Views: 506
Re: MegaBomber
Thanks for the support guys 

- Wed Mar 08, 2023 10:57 pm
- Forum: Hardware
- Topic: DIY Uzebox / SNES arcade joystick
- Replies: 28
- Views: 338
Re: DIY Uzebox / SNES arcade joystick
Very nice 

- Wed Mar 08, 2023 10:54 pm
- Forum: Programming & Software
- Topic: n00b question on VideoMode80
- Replies: 5
- Views: 52
Re: n00b question on VideoMode80
Hey Jimmy, try this out: #include <stdbool.h> #include <avr/io.h> #include <stdlib.h> #include <avr/pgmspace.h> #include <uzebox.h> #include <stdint.h> extern m80_dlist_tdef* m80_dlist; m80_dlist_tdef dlist[1]; int main(){ ClearVram(); dlist[0].vramrow = 1U; dlist[0].tilerow = 1U; dlist[0].bgc = 0b0...
- Tue Mar 07, 2023 11:37 am
- Forum: Games & Demos
- Topic: MegaBomber
- Replies: 48
- Views: 506
Re: MegaBomber
Reasonable progress made. The demo now has a full load of SFX(4 banks, about 16 seconds). MegaBomber did not need all 4 banks, so there is some unrelated diversity. This demonstrates what you can expect for quality, and the limitations of the bank size. The scheme could support less banks that are l...
- Mon Mar 06, 2023 3:26 pm
- Forum: Programming & Software
- Topic: C64 SID emulation
- Replies: 29
- Views: 10175
Re: C64 SID emulation
Here is a working zip with an emulator and that ROM, on Ubuntu at least. I was too lazy to compile anything, I ran this Windows version under wine and it worked perfect.
Sounds better than I imagined.
Sounds better than I imagined.
- Mon Mar 06, 2023 2:45 pm
- Forum: Hardware
- Topic: Uzenet adapter V2
- Replies: 22
- Views: 275
Re: Uzenet adapter V2
Yes, I mean I don't strictly need it to make the game. In reality though, there was no room for even menu music otherwise as the graphics are very expensive. So realistically SPI RAM is the difference there, from that wasn't really possible to complete, to what seems much more possible now(or I fail...
- Mon Mar 06, 2023 5:24 am
- Forum: Hardware
- Topic: Uzenet adapter V2
- Replies: 22
- Views: 275
Re: Uzenet adapter V2
Agreed! Hopefully several such games even. I'm giving it 199% on MegaBomber. First, it is hard to make bots fun to play against, second there isn't a 4 player multitap ready, third it's hard to arrange a multitap party anyway! Didn't need SPI RAM sound, but so far I love it. Not intended to be singl...