Search found 2583 matches

by D3thAdd3r
Mon Mar 13, 2023 12:42 am
Forum: Games & Demos
Topic: MegaBomber
Replies: 48
Views: 506

Re: MegaBomber

For me personally, I like C and raw Berkley sockets. These have worked great for decades, and are easy. There are libraries/dependencies to "simplify" this with abstractions, but I never found one too useful. SDL might be useful and is already required for CUzeBox, but even then for these ...
by D3thAdd3r
Mon Mar 13, 2023 12:26 am
Forum: Programming & Software
Topic: SD Card Defrag
Replies: 13
Views: 90

Re: SD Card Defrag

Good info, thank you. I remembered that tool existed, but didn't know it did optimizations even the OS can't necessarily match.

Seems the only reasonable way to maximize performance is with the official tool. This is good, since I can put this idea/question out of my mind permanently!
by D3thAdd3r
Sun Mar 12, 2023 9:30 am
Forum: Programming & Software
Topic: SD Card Defrag
Replies: 13
Views: 90

SD Card Defrag

I've off and on thought about the need for high performance SD stuff to have a reasonable guarantee on read speeds. The bootloader API is awesome in general, but there are legitimate situations where having to follow the chain to find the next sector in a file(I think bootloader 5 does this?) can't ...
by D3thAdd3r
Sun Mar 12, 2023 5:08 am
Forum: Games & Demos
Topic: SWOS++
Replies: 2
Views: 34

Re: SWOS++

Thats a sweet game I never investigated. Looks like a perfect candidate for M74. I'd say it's totally possible, though the zoom would not be that wide the way I imagine it done. Would be a serious project obviously requiring, maybe hundreds of hours? I'd assist anyone if someone took the lead on thi...
by D3thAdd3r
Sun Mar 12, 2023 4:11 am
Forum: Programming & Software
Topic: C64 SID emulation
Replies: 29
Views: 10175

Re: C64 SID emulation

Definitely need a 6502 core to do it "the true way", though many are available in C so it wouldn't be impossible to do. A faster AVR asm 6502 core I saw somewhere even. The alternative is to precalculate the raw timed SID commands(that the 6502 calculates/sends), and eliminate the 6502 fro...
by D3thAdd3r
Sun Mar 12, 2023 3:53 am
Forum: Games & Demos
Topic: MegaBomber
Replies: 48
Views: 506

Re: MegaBomber

Taking a break on this to let the subconcious do some refactoring. Small but positive inprovements have me believing this is possible more so than before, but my brain is tapped out for now. This is to be a complete game though, so there are lots of other parts to consider. Besides making good use o...
by D3thAdd3r
Sun Mar 12, 2023 2:38 am
Forum: Hardware
Topic: DIY Uzebox / SNES arcade joystick
Replies: 28
Views: 338

Re: DIY Uzebox / SNES arcade joystick

How much does that weigh? It looks like the base of a great joystick and I'm anticipating seeing it all put together.

Random off topic a bit, but how hard would it be to build a ball(like golf and bowling arcade games) or spinner control(tempest and many others)?
by D3thAdd3r
Fri Mar 10, 2023 2:17 am
Forum: Games & Demos
Topic: MegaBomber
Replies: 48
Views: 506

Re: MegaBomber

Perfect, thanks for making those.. The real deal gameplay-wise, will basically just be like MB-SandMan. Maybe the players will be able to throw bombs like the "ghost bombers" can. Originally that concept was scrapped to save flash on the extra graphics(you can walk with a bomb...so nearly ...
by D3thAdd3r
Thu Mar 09, 2023 5:49 pm
Forum: Games & Demos
Topic: MegaBomber
Replies: 48
Views: 506

Re: MegaBomber

Struggling to coordinate this with a 32x32 Amiga ball right now.

Once that's achieved though, how hard could some polygons, a few pixel shaders, and a splash of anisoptropic filtering be 8-)
by D3thAdd3r
Thu Mar 09, 2023 7:34 am
Forum: Programming & Software
Topic: n00b question on VideoMode80
Replies: 5
Views: 52

Re: n00b question on VideoMode80

Also this though you'd have to ask Alec how that works and if it's even in the kernel currently
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