Search found 1302 matches

by Artcfox
Sat Mar 04, 2023 8:18 pm
Forum: Tools, Documentation & Tutorials
Topic: Updated "Getting started on the Uzebox" page
Replies: 16
Views: 338

Re: Updated "Getting started on the Uzebox" page

Wow, that is more advanced than I thought it was! Very cool.
by Artcfox
Sat Mar 04, 2023 8:17 pm
Forum: Games & Demos
Topic: MegaBomber
Replies: 48
Views: 506

Re: MegaBomber

Wow, so if I understand correctly, you are essentially using the SPI RAM as a swap space for actual RAM, paging in chunks as you need them, and the SD card will feed the SPI RAM with even more pages that can be swapped into actual RAM, allow you to achieve multiple PCM sound effects? That sounds pre...
by Artcfox
Sat Mar 04, 2023 3:00 pm
Forum: Tools, Documentation & Tutorials
Topic: Updated "Getting started on the Uzebox" page
Replies: 16
Views: 338

Re: Updated "Getting started on the Uzebox" page

danboid wrote: Sat Mar 04, 2023 2:15 pm I'd expect so although I've not tested it on the Uzebox wiki.
We probably shouldn't be breaking links if it doesn't auto-forward them.
by Artcfox
Sat Mar 04, 2023 1:09 pm
Forum: Tools, Documentation & Tutorials
Topic: Updated "Getting started on the Uzebox" page
Replies: 16
Views: 338

Re: Updated "Getting started on the Uzebox" page

Will changing names of Wiki pages break links?
by Artcfox
Thu Mar 02, 2023 5:46 am
Forum: Tools, Documentation & Tutorials
Topic: Updated "Getting started on the Uzebox" page
Replies: 16
Views: 338

Re: Updated "Getting started on the Uzebox" page

Hi, I finally managed to update the (quite outdated) installation information for Windows. Took me a while to find relatively recent toolchains that are easy to install and that works without changes to the current code base. I also used the occasion to tidy up a bit the "Getting Started"...
by Artcfox
Thu Mar 02, 2023 5:19 am
Forum: Games & Demos
Topic: MegaBomber
Replies: 48
Views: 506

Re: MegaBomber

Ah, cool. One of the reasons I believe my always run at 60fps is because I didn't know how to do otherwise, so I had to keep optimizing. :lol:
by Artcfox
Wed Mar 01, 2023 10:22 am
Forum: Games & Demos
Topic: Post your WIPs
Replies: 25
Views: 12479

Re: Post your WIPs

Very awesome progress so far! Welcome to the forum!
by Artcfox
Wed Mar 01, 2023 10:21 am
Forum: Games & Demos
Topic: MegaBomber
Replies: 48
Views: 506

Re: MegaBomber

It sounds like you have a really good plan! I don't understand the part about not redrawing RAM tiles on some frames to save time the next frame for user stuff. Doesn't the kernel have an interrupt that requires it to output all of the pixels that make up the entire screen every frame? If so, wouldn...
by Artcfox
Tue Feb 28, 2023 7:11 pm
Forum: Programming & Software
Topic: Kernel Updates
Replies: 21
Views: 263

Re: Kernel Updates

Thanks, I've merged your PR. WIll do my best to remember this tool for my next commit. :) Awesome! According to this article: https://learn.microsoft.com/en-us/windows/wsl/case-sensitivity it looks like if you set this property on an empty directory, directories created inside will inherit that pro...
by Artcfox
Tue Feb 28, 2023 6:23 pm
Forum: Programming & Software
Topic: Kernel Updates
Replies: 21
Views: 263

Re: Kernel Updates

They compile just fine with no warnings on my rather old GCC 8.1.0 on Windows. Could anyone on Linux and a more recent version of GCC give it a spin to see if it has any issues? Thanks! Thinking of it now, I could proabably also add other games like UCC contest winners that don't have GitHub repos....