Search found 1302 matches
- Sat Mar 04, 2023 8:18 pm
- Forum: Tools, Documentation & Tutorials
- Topic: Updated "Getting started on the Uzebox" page
- Replies: 16
- Views: 338
Re: Updated "Getting started on the Uzebox" page
Wow, that is more advanced than I thought it was! Very cool.
- Sat Mar 04, 2023 8:17 pm
- Forum: Games & Demos
- Topic: MegaBomber
- Replies: 48
- Views: 506
Re: MegaBomber
Wow, so if I understand correctly, you are essentially using the SPI RAM as a swap space for actual RAM, paging in chunks as you need them, and the SD card will feed the SPI RAM with even more pages that can be swapped into actual RAM, allow you to achieve multiple PCM sound effects? That sounds pre...
- Sat Mar 04, 2023 3:00 pm
- Forum: Tools, Documentation & Tutorials
- Topic: Updated "Getting started on the Uzebox" page
- Replies: 16
- Views: 338
- Sat Mar 04, 2023 1:09 pm
- Forum: Tools, Documentation & Tutorials
- Topic: Updated "Getting started on the Uzebox" page
- Replies: 16
- Views: 338
Re: Updated "Getting started on the Uzebox" page
Will changing names of Wiki pages break links?
- Thu Mar 02, 2023 5:46 am
- Forum: Tools, Documentation & Tutorials
- Topic: Updated "Getting started on the Uzebox" page
- Replies: 16
- Views: 338
Re: Updated "Getting started on the Uzebox" page
Hi, I finally managed to update the (quite outdated) installation information for Windows. Took me a while to find relatively recent toolchains that are easy to install and that works without changes to the current code base. I also used the occasion to tidy up a bit the "Getting Started"...
- Thu Mar 02, 2023 5:19 am
- Forum: Games & Demos
- Topic: MegaBomber
- Replies: 48
- Views: 506
Re: MegaBomber
Ah, cool. One of the reasons I believe my always run at 60fps is because I didn't know how to do otherwise, so I had to keep optimizing. 

- Wed Mar 01, 2023 10:22 am
- Forum: Games & Demos
- Topic: Post your WIPs
- Replies: 25
- Views: 12479
Re: Post your WIPs
Very awesome progress so far! Welcome to the forum!
- Wed Mar 01, 2023 10:21 am
- Forum: Games & Demos
- Topic: MegaBomber
- Replies: 48
- Views: 506
Re: MegaBomber
It sounds like you have a really good plan! I don't understand the part about not redrawing RAM tiles on some frames to save time the next frame for user stuff. Doesn't the kernel have an interrupt that requires it to output all of the pixels that make up the entire screen every frame? If so, wouldn...
- Tue Feb 28, 2023 7:11 pm
- Forum: Programming & Software
- Topic: Kernel Updates
- Replies: 21
- Views: 263
Re: Kernel Updates
Thanks, I've merged your PR. WIll do my best to remember this tool for my next commit. :) Awesome! According to this article: https://learn.microsoft.com/en-us/windows/wsl/case-sensitivity it looks like if you set this property on an empty directory, directories created inside will inherit that pro...
- Tue Feb 28, 2023 6:23 pm
- Forum: Programming & Software
- Topic: Kernel Updates
- Replies: 21
- Views: 263
Re: Kernel Updates
They compile just fine with no warnings on my rather old GCC 8.1.0 on Windows. Could anyone on Linux and a more recent version of GCC give it a spin to see if it has any issues? Thanks! Thinking of it now, I could proabably also add other games like UCC contest winners that don't have GitHub repos....