Search found 1486 matches
- Sat Dec 28, 2013 5:27 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330161
Re: Tempest is possible
Oh - and here is the trick I will use to get any-coloured webs in the no-bootloader version. In the bootloader-safe version I have only got 15 clocks free every 8 pixels to work out the background colour bitmap 2:2:2:2:2:2:2:1 In the version that trashes the bootloader I have 16 clocks free 2:2:2:2:...
- Fri Dec 27, 2013 9:16 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330161
Re: Tempest is possible
Uze, There is a pattern of 96 levels. There are 16 different shaped webs in tempest Circle Square Plus symbol Bow-tie Stylized Cross Triangle Clover V Steps U Completely Flat Heart Star W Fan Infinity Symbol These repeat for 96 different levels. Each repeat changes the colour of the web as per below...
- Fri Dec 27, 2013 6:44 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330161
Re: Tempest is possible
Have been racking my brain. I can not work out a way to make different coloured webs without either 1, Reprogramming flash every 16 levels 2, Trashing the bootloader Reprogramming flash every 16 levels of the game is probably not a good idea as it will wear out flash too quickly. Trashing the bootlo...
- Thu Dec 12, 2013 5:26 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330161
Re: Tempest is possible
I think D3thAdd3rs idea was to read all 200+ samples into RAM during the TOP of the frame and then switch back to BMP during the frame rather than interleaving BMP and audio in the same spot of the card. Don't know about the feasabilty of that and if SD cards like jumping around. Personally I have n...
- Tue Dec 10, 2013 1:53 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330161
Re: Tempest is possible
if I knew how to attach audio I would post the T2K "yes yes yes" snippit.
- Fri Dec 06, 2013 11:27 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330161
Re: Tempest is possible
Help please - I am trying to figure out a way to make the background BMP non-blue At present I have 15 clocks free every 8 pixels to determine the back ground colour. That is 2:2:2:2:2:2:2:1 <<< I only have one clock in the 7th pixel I am using MUL <0x80> to shift right by one ; r18 is where the BMP...
- Fri Dec 06, 2013 9:17 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330161
Re: Tempest is possible
I'd hold off on doing any music yet. The inline mixer is still available. However "RenderLine:" by itself is 24 kilobytes I will have to table-ify coordinates for each webs rails to keep speed up I may blow out the Bresh-Line routine to 4x the size of asteroids for speed It is likely there...
- Fri Dec 06, 2013 6:18 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330161
Re: Tempest is possible
Uze,
All sounds very doable with the SD card there.
Here is another HEX with further progress in the coding. It's looking more and more like Tempest every day.
A video for the people with Uzem <1.16
http://www.youtube.com/watch?v=kWyVRGEs ... e=youtu.be
All sounds very doable with the SD card there.
Here is another HEX with further progress in the coding. It's looking more and more like Tempest every day.
A video for the people with Uzem <1.16
http://www.youtube.com/watch?v=kWyVRGEs ... e=youtu.be
- Thu Dec 05, 2013 6:27 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330161
Re: Tempest is possible
How do you tell if it took two or if it took three? Does it return data ? Can you just wait >48 clocks and then the next read is valid?uze6666 wrote: Exact. I'll test more good brands but so far 2 or 3 dummy bytes seems the norm. I'll code for 3 in uzem.
- Thu Dec 05, 2013 6:14 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 707
- Views: 330161
Re: Tempest is possible
All the 512 byte reads will align with a H-Sync. Normal HSync 1 - Read 32 bytes and display 256 pixels. (0..31) Normal HSync 2 - Read 32 bytes and display 256 pixels. (32..63) Normal HSync 3 - Read 32 bytes and display 256 pixels. (63..95) . . . Normal HSync 15 - Read 32 bytes and display 256 pixels...