Search found 1349 matches
- Sat Feb 04, 2023 5:49 am
- Forum: General Discussions
- Topic: Packrom icon patch
- Replies: 3
- Views: 1198
Re: Packrom icon patch
Am 100% sure that miracle is within my powers. I think I can make the bootloader stay under 4K. Keep Jubatians SDHC/Fat BIOS functionality. Make the UI a lot prettier. Have default game icons per genre if no icon is present in the UZE file. Show custom icon (even animated icon) from the UZE file if ...
- Sat Feb 04, 2023 4:32 am
- Forum: Programming & Software
- Topic: Upgrading Uzesynth
- Replies: 7
- Views: 674
Re: Upgrading Uzesynth
In T2K I am using Jubatians bootloader to do all the housekeeping stuff like Init the SD card, Do the FAT stuff to find the first sector of a given file name. Then I just using my only short bit of code to stream the bytes. That saved me a lot of flash over including all the FAT stuff in the user co...
- Sat Feb 04, 2023 4:19 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 669
- Views: 267860
Re: Tempest is possible
The nops are never run. They are just place holders. I could have as easily done .dw 0 .dw 0 Here is two runs of the renderline switch/case statement. There are 14 lines of code that is run. The last line being an IJMP to the next CASE. Then there are two NOPs to pad the size out to 16 words. out _S...
- Sat Feb 04, 2023 2:25 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 669
- Views: 267860
Re: Tempest is possible
The wasted space that is currently just taken up by "Nop"s in the renderlines code is all scattered out between real code. The modification would be like you suggest pulling data from non-contiguous memory. It would be more like a hash function than chaining clusters though. There is 1792 ...
- Sat Feb 04, 2023 1:00 am
- Forum: Games & Demos
- Topic: Mode 3 Scrolling Game Engine Demo (WIP)
- Replies: 37
- Views: 3374
Re: Mode 3 Scrolling Game Engine Demo (WIP)
nice. I am terrible at platform games but this is very very polished.
- Sat Feb 04, 2023 12:56 am
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 669
- Views: 267860
Re: Tempest is possible
I guess I should update the ToDo: list. I couple of things got done since the last time I posted it and I have added a few more things to the bottom. Not done Proper behavior on some of the higher level enemies (Demon Head, Mutant Flipper and Pulsar) [est. 50 bytes per behavior] Selectable start lev...
- Mon Jan 30, 2023 2:34 am
- Forum: Games & Demos
- Topic: Warrior - 1979 vectorbeam game
- Replies: 13
- Views: 1129
Re: Warrior - 1979 vectorbeam game
Yes - Have for a while thought something where the blue background was a world you could walk through would be cool. It just would not ever get done if left up to me :) Back on topic. Count the squares that are non blue/black in this picture. You can get to a max of 128 before you run out of RAM. Ba...
- Sun Jan 29, 2023 12:26 pm
- Forum: Games & Demos
- Topic: Warrior - 1979 vectorbeam game
- Replies: 13
- Views: 1129
Re: Warrior - 1979 vectorbeam game
I wonder if it would be possible to do something like Limbo with a fancy background that changes as you move? It might end up being really huge because of the background, but no worries, I have a 32GB SD card :lol: the 400 megabyte data file of T2K would be a half hour long movie of webs rotating a...
- Sat Jan 28, 2023 10:31 pm
- Forum: Games & Demos
- Topic: Warrior - 1979 vectorbeam game
- Replies: 13
- Views: 1129
Re: Warrior - 1979 vectorbeam game
The blue background and the white vectors no problem. The red/green parts of the screen would probably have to be simplified to use repeating patterns. Blue background is "free" and takes no RAM. Any thing that is not blue/black uses up RAM. There is enough RAM to make 14% of the tiles on ...
- Sat Jan 28, 2023 2:22 am
- Forum: Hardware
- Topic: Foal of un1b0x
- Replies: 63
- Views: 11488
Re: Foal of un1b0x
It also looks from the photo you are using lead free solder. SnPb is much much easier for a beginer/learner to use.