Any news on this one? Still waiting for results before committing this change. Of course anyone else, please give it a go, whether it has any problem with sound.
Search found 1499 matches
- Wed Aug 19, 2020 4:04 pm
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 271
- Views: 422225
- Wed Aug 19, 2020 4:01 pm
- Forum: New to Uzebox? Start here!
- Topic: Error compiling code
- Replies: 31
- Views: 40605
- Wed Aug 19, 2020 3:59 pm
- Forum: New to Uzebox? Start here!
- Topic: Error compiling code
- Replies: 31
- Views: 40605
Re: Error compiling code
It appears that both the game and the kernel are defining global variables with the same name, which is undefined behavior. Without looking closely, I'm not sure if the intent of the game code was to declare those variables as extern and to have the game modify the variables defined in the kernel, ...
- Tue Aug 18, 2020 12:05 am
- Forum: General Discussions
- Topic: About game sizes
- Replies: 5
- Views: 8507
Re: About game sizes
Now, when you start using programmatic techniques to flash various parts of memory you really need to be careful of bugs. An RPG might have some amazing graphics by using a separate rom for every screen and doing a flash each time the character moves to another screen. That would not be a realistic...
- Mon Aug 17, 2020 4:28 pm
- Forum: General Discussions
- Topic: About game sizes
- Replies: 5
- Views: 8507
Re: About game sizes
We did attempt some designs where the Bootloader could be asked to flash further parts of the game to allow for more than 60K as a multi-part game, however it is not encouraged: there are only about 10000 writes the AVRs internal flash can endure. However in the current Bootloader, the feature exist...
- Mon Aug 17, 2020 4:20 pm
- Forum: New to Uzebox? Start here!
- Topic: Error compiling code
- Replies: 31
- Views: 40605
Re: Error compiling code
Could you try a compile removing the following line from Video Mode 2's source? https://github.com/Uzebox/uzebox/blob/master/kernel/videoMode2/videoMode2.c#L41 I don't even know how it is supposed to work with that line there as the structure is provided by the assembly source , so there indeed shou...
- Sun Aug 16, 2020 10:40 pm
- Forum: New to Uzebox? Start here!
- Topic: Error compiling code
- Replies: 31
- Views: 40605
Re: Error compiling code
Similar fix is working also for sokoban_move function. So your Could you explain please the rootcause of my problem? Many thanks. Did a bit of research as I don't use inline myself ("static" does the job, the compiler will sensibly inline it wherever possible). What seems to be the case i...
- Sun Aug 16, 2020 1:00 pm
- Forum: New to Uzebox? Start here!
- Topic: Error compiling code
- Replies: 31
- Views: 40605
Re: Error compiling code
Could you test this with your distro's packaged avr-gcc? This is a pretty new version of gcc, guessing you might have installed it yourself. I checked the code which gives you the error, I see nothing odd in it, the referenced functions exist in it, sokoban_move() certainly without any dubious const...
- Wed Aug 12, 2020 10:34 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 669
- Views: 267860
Re: Tempest is possible
I actually think that you ended up doing it with just 2 colors + transparent black. I'm pretty sure you can add 1 more color to each line for a dithering effect, but CunningFellow would know for sure. Thanks :) There are quite more than those three which use 3 colours, for example notably the botto...
- Wed Aug 12, 2020 7:45 pm
- Forum: Games & Demos
- Topic: Tempest is possible
- Replies: 669
- Views: 267860
Re: Tempest is possible
Did an attempt at it!
Also attached palette in case you had difficulties properly porting it. Hope it fits!
(All the three zeros use the same set of tiles, there are some opportunities to trim tile count beyond that, quite some tiles are the same)
Also attached palette in case you had difficulties properly porting it. Hope it fits!
