Search found 1499 matches
- Sat Aug 29, 2020 12:41 pm
- Forum: Games & Demos
- Topic: Raycaster Experiment
- Replies: 103
- Views: 99901
Re: Raycaster Experiment
I was experimenting around and I believe it is possible to do texturing mapping too but I haven't had the time to try it properly. Maybe one day I'll port Catacombs of the Damned to Uzebox :) That game is definitely awesome, I really like the smooth turns, the trick giving the impression of slightl...
- Sat Aug 29, 2020 12:36 pm
- Forum: New to Uzebox? Start here!
- Topic: Error compiling code
- Replies: 31
- Views: 40605
Re: Error compiling code
Success? Does it build now on your machine if checked out fresh from the repo? (Really hoping so!)
- Sat Aug 29, 2020 12:16 pm
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 271
- Views: 422226
Re: CUzeBox - The new official Uzebox emulator
Did another attempt at it. This version does the following on SDL2, Windows (SDL1 builds are unaffected, including Emscripten. Linux builds are minimally affected in that they are now using the SDL2 Audio API instead of the legacy SDL1 API on SDL2 builds): - If the SDL_AUDIODRIVER environment variab...
- Mon Aug 24, 2020 5:33 pm
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 271
- Views: 422226
Re: CUzeBox - The new official Uzebox emulator
I just tested the new version and it still has the loud pops. One of the biggest draws of SDL is because it abstracts away all of the platform differences. I think it's a huge bug in SDL that sound doesn't just work out of the box on Windows. Pfff... No idea then, feels like something beyond whatev...
- Sun Aug 23, 2020 1:03 pm
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 271
- Views: 422226
Re: CUzeBox - The new official Uzebox emulator
It doesn't matter which game: https://youtu.be/E3d_h7sELZA The other fix I proposed with setting that environment variable doesn't create these loud popping sounds. OK, I see, that's definitely an initialization pop then. I asked since I have a few games, mostly things compiled with older kernels, ...
- Sat Aug 22, 2020 2:38 pm
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 271
- Views: 422226
Re: CUzeBox - The new official Uzebox emulator
But right upon initial startup of cuzebox there are a couple loud popping noises, that sound almost like when you are plugging or unplugging a 3.5mm audio cable connected to powered speakers. One additional thought... Does this definitely happen with any game? Some games have poor initialization, r...
- Sat Aug 22, 2020 2:32 pm
- Forum: New to Uzebox? Start here!
- Topic: Error compiling code
- Replies: 31
- Views: 40605
Re: Error compiling code
Actually I built a "Uzebox" device, but i forgot about joystick :lol: . So i'm going to place order for it on Ali, that's will take a weeks. So i'm sorry, if i cannot check the applications now. Didn't it ever occur to you during the process that those SNES connectors were there for some ...
- Fri Aug 21, 2020 5:49 pm
- Forum: New to Uzebox? Start here!
- Topic: Error compiling code
- Replies: 31
- Views: 40605
Re: Error compiling code
Artcfox wrote: ↑Fri Aug 21, 2020 3:44 amI'm pretty sure you need to remove this line from the game code: https://github.com/Uzebox/uzebox/blob/m ... res.h#L159

- Thu Aug 20, 2020 7:44 pm
- Forum: Uzebox Emulator
- Topic: CUzeBox - The new official Uzebox emulator
- Replies: 271
- Views: 422226
Re: CUzeBox - The new official Uzebox emulator
I can confirm sound plays when run with the dll packaged, and when I swapped it with the newest sdl dll (2.0.12) sounds play, but right upon initial startup of cuzebox there are a couple loud popping noises, that sound almost like when you are plugging or unplugging a 3.5mm audio cable connected to...
- Thu Aug 20, 2020 7:30 pm
- Forum: New to Uzebox? Start here!
- Topic: Error compiling code
- Replies: 31
- Views: 40605
Re: Error compiling code
... is removed from file videoMode2.c when i running compilator. And i'm still getting the error above for "Zombienator". What is on Line 69 of kernel/videoMode2/videoMode2.h in your repo at the moment? Feels odd that it reports failures referring to that line, which is an external (the l...