Search found 1382 matches
- Tue Aug 25, 2015 9:35 pm
- Forum: Programming & Software
- Topic: Evolution of the SD card API
- Replies: 194
- Views: 87891
Re: Evolution of the SD card API
0x04 = illegal command response From the SD cards I have here it looks like CMD12 should respond 0x7F <<< a stuff byte some number of 0xFF (up to 8 / NCR) 0x00 <<< No Errors Here is a test program that printf debugs stuff to screen. I turn on SPI echoing around the CMD12 so if people could test thi...
- Tue Aug 25, 2015 4:42 pm
- Forum: Programming & Software
- Topic: Evolution of the SD card API
- Replies: 194
- Views: 87891
Re: Evolution of the SD card API
BTW I have tested this non-SDHC card and I cannot get it to work any way I format it. It doesn't work at all for the title screen of Tornado, and shows wrong zoom levels and views from another web depending on your position, pretty weird. Just thought I'd save someone the pain 4gb_nonSDHC_nonworkin...
- Mon Aug 24, 2015 11:44 am
- Forum: General Discussions
- Topic: Uzebox Moving to GitHub
- Replies: 8
- Views: 17057
Re: Uzebox Moving to GitHub
Just an FYI for anyone who has not yet migrated everything of importance (source code to Uzebox games) off Google Code:
Google Code will be turning read-only on August 25th. See this post for more information.
Google Code will be turning read-only on August 25th. See this post for more information.
- Sun Aug 23, 2015 3:04 am
- Forum: Programming & Software
- Topic: TriggerFx sometimes gets stuck on a note
- Replies: 80
- Views: 55129
Re: TriggerFx sometimes gets stuck on a note
I sure hope so!uze6666 wrote:Geee, will we ever fix this? I've put the track->patchCommandStreamPos = NULL; before triggerCommon. Commited.
- Sat Aug 22, 2015 7:28 pm
- Forum: Programming & Software
- Topic: Evolution of the SD card API
- Replies: 194
- Views: 87891
Re: Evolution of the SD card API
Ah - OK. That was the missing link for me. Making the number of tiles before the font starts 31 so the ASCII stuff lines up. I have just squeezed a demo into the git branch thingy of mine that shows the SD card usage int sectorStart; mmc_init_no_buffer(); sectorStart = mmcFindFileFirstSectorFlash(f...
- Sat Aug 22, 2015 7:09 am
- Forum: Programming & Software
- Topic: Evolution of the SD card API
- Replies: 194
- Views: 87891
Re: Evolution of the SD card API
good news everyone. Got my real hardware back a few days ago. Spent the last 2 days printf debugging and sorting out some minor differences between uzem and real hardware. Now the 18 clock per byte BLIT data from SD card routines are fully functional in uzem AND on real hardware. Have found a few w...
- Sat Aug 22, 2015 1:01 am
- Forum: Programming & Software
- Topic: TriggerFx sometimes gets stuck on a note
- Replies: 80
- Views: 55129
Re: TriggerFx sometimes gets stuck on a note
I have some bad news. The original TriggerFx() glitch is not fixed. Luckily I was making a capture file at the time, so I can reproduce it. We went through all the trouble of making sure that TRACK_FLAGS_PLAYING is unset before calling TriggerCommon, but you removed that condition from the if, and c...
- Wed Aug 19, 2015 10:15 am
- Forum: General Discussions
- Topic: Request: Allow uploading .cap files to the forums
- Replies: 3
- Views: 4064
Re: Request: Allow uploading .cap files to the forums
Good idea, will do so. Btw I was thinking that most of the time the cap file must go along a hex. If one posts just a cap, we can't know which version of the hex file goes with it (could be recompiled on users machines with a different gcc). So I will make a new format with the recorded hex embedde...
- Wed Aug 19, 2015 5:36 am
- Forum: Programming & Software
- Topic: Idea: Animating a huge number of background tiles for "free"
- Replies: 48
- Views: 33567
Re: Idea: Animating a huge number of background tiles for "free"
It's quite simple in fact. The blit rule becomes just write sprite pixels if the underneath pixel=background color. In the blitter just replace this: x_loop: lpm r18,Z ;px=pgm_read_byte(src); cpse r18,r19 ;if(px!=TRANSLUCENT_COLOR) st X,r18 ;*dest=px; ... brne x_loop by this: x_loop: ld r18,X ;dest...
- Tue Aug 18, 2015 9:56 pm
- Forum: Games & Demos
- Topic: New Game: Lode Runner!
- Replies: 14
- Views: 14754
Re: New Game: Lode Runner!
Uze, I just cloned a copy of the master branch, and it seems that you didn't quite catch all of the case sensitive changes necessary for Lode Runner to compile on a case-sensitive file system. You changed the name of the file called loderunner.h to LodeRunner.h, but left all of the places in the sou...