Search found 2583 matches

by D3thAdd3r
Mon Mar 06, 2023 3:35 am
Forum: Programming & Software
Topic: C64 SID emulation
Replies: 29
Views: 10175

Re: C64 SID emulation

I say go for it. At worst you gain experience and know more about how it works. Hopefully the best happens, and reasonable compatibility is achieved even if filters are unlikely. The more I reimagine this fun idea, the more I like the precalculated(better emulation with filters) done offline, and re...
by D3thAdd3r
Mon Mar 06, 2023 2:35 am
Forum: Off Topic
Topic: Debunking the 6502 ROR bug
Replies: 1
Views: 40

Re: Debunking the 6502 ROR bug

:shock: that makes way more sense, really well done video
by D3thAdd3r
Mon Mar 06, 2023 2:08 am
Forum: Games & Demos
Topic: MegaBomber
Replies: 48
Views: 506

Re: MegaBomber

I'm making things confusing on terms probably. In the context of a sound system which has no traditional wave/noise channels, and just a single PCM channel. In fact this PCM channel simpler than the normal one, in that there is no volume scaling or fractional positioning. Literally 1 raw sample whic...
by D3thAdd3r
Mon Mar 06, 2023 12:05 am
Forum: Hardware
Topic: Uzenet adapter V2
Replies: 22
Views: 275

Re: Uzenet adapter V2

That makes sense to me also :lol: I do recall many angles of attack were suggested on all this, many requiring ever more exotic and time consuming development. The Uzenet module is a nice design, and temporarily lacking just one thing IMO. Games!
by D3thAdd3r
Sun Mar 05, 2023 8:00 am
Forum: Games & Demos
Topic: MegaBomber
Replies: 48
Views: 506

Re: MegaBomber

The file builder works now with correct pointers/offsets, so it's quite easy to make whatever arrangement of PCM you want from an individual file for each sound effect, and each song. I was crazy to imagine I would just going to "real quick" beat this up in a hex editor. It's an aggressive...
by D3thAdd3r
Sun Mar 05, 2023 2:20 am
Forum: Games & Demos
Topic: WIP - Castlevania Demo!
Replies: 37
Views: 39262

Re: WIP - Castlevania Demo!

Definitely a classic Uzebox demo :ugeek:

I hear that...TODO grows much faster than TODONE for me
by D3thAdd3r
Sat Mar 04, 2023 10:56 pm
Forum: Hardware
Topic: Uzenet adapter V2
Replies: 22
Views: 275

Re: Uzenet adapter V2

I figured there were no pins, but couldn't they coincide as an active/disable pair if there was a chip select? I'm probably missing something there. Sort of related to this, I toyed with WeMos Arduino(ESP8266 instead of ATMega). It replaces the normal AT command processor with a custom iser program....
by D3thAdd3r
Sat Mar 04, 2023 10:21 pm
Forum: Games & Demos
Topic: WIP - Castlevania Demo!
Replies: 37
Views: 39262

Re: WIP - Castlevania Demo!

Random bump. Was thinking about Mode 74(or sub variants) then this popped into my mind. Because of the whip being a glutton for sprites in addition to many on screen enemies, I think this one is hard to realize in Mode 3 without significant re-imagining and downsizing(maybe I'm wrong, let me know). ...
by D3thAdd3r
Sat Mar 04, 2023 10:01 pm
Forum: Programming & Software
Topic: Weber's Rants (tutorials)
Replies: 233
Views: 153359

Re: Weber's Rants (tutorials)

Still need to putt Sokoban Land in before I forget it. The bulk of work for Columns is being achieved via PCMMusicDemo which is supposed to be the implementation of MegaBomber sound. For random fun, I really enjoy this guys videos and I think many Uzebox users would or already do: https://www.youtub...
by D3thAdd3r
Sat Mar 04, 2023 9:46 pm
Forum: Games & Demos
Topic: MegaBomber
Replies: 48
Views: 506

Re: MegaBomber

I'm interested in SID, I did briefly try to port some Arduino player but never got anywhere. I do think it's possible minus filters. So a small megasprite version of the Amiga ball with enough frames to appear to rotate, that would be cool and I might take that idea. But to really do it justice and ...