Search found 2583 matches
- Mon Mar 06, 2023 3:35 am
- Forum: Programming & Software
- Topic: C64 SID emulation
- Replies: 29
- Views: 10175
Re: C64 SID emulation
I say go for it. At worst you gain experience and know more about how it works. Hopefully the best happens, and reasonable compatibility is achieved even if filters are unlikely. The more I reimagine this fun idea, the more I like the precalculated(better emulation with filters) done offline, and re...
- Mon Mar 06, 2023 2:35 am
- Forum: Off Topic
- Topic: Debunking the 6502 ROR bug
- Replies: 1
- Views: 40
Re: Debunking the 6502 ROR bug

- Mon Mar 06, 2023 2:08 am
- Forum: Games & Demos
- Topic: MegaBomber
- Replies: 48
- Views: 506
Re: MegaBomber
I'm making things confusing on terms probably. In the context of a sound system which has no traditional wave/noise channels, and just a single PCM channel. In fact this PCM channel simpler than the normal one, in that there is no volume scaling or fractional positioning. Literally 1 raw sample whic...
- Mon Mar 06, 2023 12:05 am
- Forum: Hardware
- Topic: Uzenet adapter V2
- Replies: 22
- Views: 275
Re: Uzenet adapter V2
That makes sense to me also
I do recall many angles of attack were suggested on all this, many requiring ever more exotic and time consuming development. The Uzenet module is a nice design, and temporarily lacking just one thing IMO. Games!

- Sun Mar 05, 2023 8:00 am
- Forum: Games & Demos
- Topic: MegaBomber
- Replies: 48
- Views: 506
Re: MegaBomber
The file builder works now with correct pointers/offsets, so it's quite easy to make whatever arrangement of PCM you want from an individual file for each sound effect, and each song. I was crazy to imagine I would just going to "real quick" beat this up in a hex editor. It's an aggressive...
- Sun Mar 05, 2023 2:20 am
- Forum: Games & Demos
- Topic: WIP - Castlevania Demo!
- Replies: 37
- Views: 39262
Re: WIP - Castlevania Demo!
Definitely a classic Uzebox demo 
I hear that...TODO grows much faster than TODONE for me

I hear that...TODO grows much faster than TODONE for me
- Sat Mar 04, 2023 10:56 pm
- Forum: Hardware
- Topic: Uzenet adapter V2
- Replies: 22
- Views: 275
Re: Uzenet adapter V2
I figured there were no pins, but couldn't they coincide as an active/disable pair if there was a chip select? I'm probably missing something there. Sort of related to this, I toyed with WeMos Arduino(ESP8266 instead of ATMega). It replaces the normal AT command processor with a custom iser program....
- Sat Mar 04, 2023 10:21 pm
- Forum: Games & Demos
- Topic: WIP - Castlevania Demo!
- Replies: 37
- Views: 39262
Re: WIP - Castlevania Demo!
Random bump. Was thinking about Mode 74(or sub variants) then this popped into my mind. Because of the whip being a glutton for sprites in addition to many on screen enemies, I think this one is hard to realize in Mode 3 without significant re-imagining and downsizing(maybe I'm wrong, let me know). ...
- Sat Mar 04, 2023 10:01 pm
- Forum: Programming & Software
- Topic: Weber's Rants (tutorials)
- Replies: 233
- Views: 153359
Re: Weber's Rants (tutorials)
Still need to putt Sokoban Land in before I forget it. The bulk of work for Columns is being achieved via PCMMusicDemo which is supposed to be the implementation of MegaBomber sound. For random fun, I really enjoy this guys videos and I think many Uzebox users would or already do: https://www.youtub...
- Sat Mar 04, 2023 9:46 pm
- Forum: Games & Demos
- Topic: MegaBomber
- Replies: 48
- Views: 506
Re: MegaBomber
I'm interested in SID, I did briefly try to port some Arduino player but never got anywhere. I do think it's possible minus filters. So a small megasprite version of the Amiga ball with enough frames to appear to rotate, that would be cool and I might take that idea. But to really do it justice and ...