Search found 2474 matches

by D3thAdd3r
Sun Sep 13, 2020 1:06 am
Forum: Uzebox Derivatives & open source consoles
Topic: The P8X Game System
Replies: 11
Views: 11500

Re: The P8X Game System

Still a cool part of this open source retro console era. The l'Abbeye des Morts game is actually pretty good, and I am working on porting it to Uzebox.
by D3thAdd3r
Fri Aug 28, 2020 8:44 am
Forum: Hardware
Topic: Hardware didn't hold the line !
Replies: 2
Views: 2670

Re: Hardware didn't hold the line !

I deleted all the other posts which were basically the same as this, because they were inserted into random threads which does not help you or anyone. Let us know the specifics of your problem so we can help get you going, and perhaps you can help us with better documentation.
by D3thAdd3r
Fri Aug 28, 2020 8:37 am
Forum: Hardware
Topic: Hardware didn't hold the line !
Replies: 2
Views: 2670

Re: Hardware didn't hold the line !

Eh, you might have some point on the documentation, but we can only guess how to help at this point. Based on your other similar posts, it sounds like you are having problems flashing the ATmega644 is that correct? Are you on Linux or Windows? You will need an ISP like the AVR MKII ISP or similar. F...
by D3thAdd3r
Mon Aug 17, 2020 11:43 pm
Forum: General Discussions
Topic: About game sizes
Replies: 5
Views: 3840

Re: About game sizes

So, basically the uzebox can be used only 10000 times until it won't let you load games? Well, I think 10,000 is the *minimum* before the flash could start going bad. Also, you can play the same game as much as you want without rewriting; it does not wear out just reading the same data over and ove...
by D3thAdd3r
Tue Aug 04, 2020 1:38 am
Forum: Games & Demos
Topic: New Game: Circuit Puzzle
Replies: 18
Views: 11365

Re: New Game: Circuit Puzzle

Damn, this is impressive Matt! Fun, good presentation, style, and attention to detail; great stuff 8-) Also I do like that cursor movement quite a lot, and it feels like you are moving real pieces with the PCM. Eh...trying to think of a suggestion on this polished title, but I can't think of any imp...
by D3thAdd3r
Mon Jul 06, 2020 5:45 pm
Forum: Programming & Software
Topic: C64 SID emulation
Replies: 7
Views: 4682

Re: C64 SID emulation

I believe for the right scenario where one was willing to sacrifice something in graphics, you could update the sound more frequently(higher sample rate like SNES) and use more memory for advanced things. I guess the purpose of emulating the SID is more to use all the music already created for it, a...
by D3thAdd3r
Sun Jun 21, 2020 11:52 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 615
Views: 168330

Re: Tempest is possible

@CunningFellow - you mention extra songs under the probably can't do section. Probably impossible, but what if data in the streaming music format were used directly after frame data? It requires a relatively small buffer(ram I sure you don't have), and cycles to seek(which again you must be tight on...
by D3thAdd3r
Sun Jun 21, 2020 11:56 am
Forum: General Discussions
Topic: Uzebox / bluebox
Replies: 1
Views: 2596

Re: Uzebox / bluebox

My guess is no, but only Alec would know(never heard him mention it). Phreaking is pretty interesting....a simpler time where playing around like that wouldn't necessarily end up with a life sentence!
by D3thAdd3r
Sun Jun 21, 2020 11:53 am
Forum: New to Uzebox? Start here!
Topic: Several newb questions
Replies: 41
Views: 23050

Re: Several newb questions

I think the kernel has been stable for quite some time, and probably some individual games have done things in a nonstandard way on occasion. I for one am guilty of having source code relying on hacked kernels because I needed extra/different functionality. Over the course of the years, the kernel p...
by D3thAdd3r
Sun Jun 21, 2020 5:51 am
Forum: Games & Demos
Topic: Buddha - a new 'Game'
Replies: 7
Views: 7420

Re: Buddha - a new 'Game'

Interesting, that is impressive reverse engineering.