Search found 1349 matches

by CunningFellow
Sat Feb 04, 2023 5:49 am
Forum: General Discussions
Topic: Packrom icon patch
Replies: 3
Views: 1198

Re: Packrom icon patch

Am 100% sure that miracle is within my powers. I think I can make the bootloader stay under 4K. Keep Jubatians SDHC/Fat BIOS functionality. Make the UI a lot prettier. Have default game icons per genre if no icon is present in the UZE file. Show custom icon (even animated icon) from the UZE file if ...
by CunningFellow
Sat Feb 04, 2023 4:32 am
Forum: Programming & Software
Topic: Upgrading Uzesynth
Replies: 7
Views: 674

Re: Upgrading Uzesynth

In T2K I am using Jubatians bootloader to do all the housekeeping stuff like Init the SD card, Do the FAT stuff to find the first sector of a given file name. Then I just using my only short bit of code to stream the bytes. That saved me a lot of flash over including all the FAT stuff in the user co...
by CunningFellow
Sat Feb 04, 2023 4:19 am
Forum: Games & Demos
Topic: Tempest is possible
Replies: 669
Views: 267861

Re: Tempest is possible

The nops are never run. They are just place holders. I could have as easily done .dw 0 .dw 0 Here is two runs of the renderline switch/case statement. There are 14 lines of code that is run. The last line being an IJMP to the next CASE. Then there are two NOPs to pad the size out to 16 words. out _S...
by CunningFellow
Sat Feb 04, 2023 2:25 am
Forum: Games & Demos
Topic: Tempest is possible
Replies: 669
Views: 267861

Re: Tempest is possible

The wasted space that is currently just taken up by "Nop"s in the renderlines code is all scattered out between real code. The modification would be like you suggest pulling data from non-contiguous memory. It would be more like a hash function than chaining clusters though. There is 1792 ...
by CunningFellow
Sat Feb 04, 2023 1:00 am
Forum: Games & Demos
Topic: Mode 3 Scrolling Game Engine Demo (WIP)
Replies: 37
Views: 3376

Re: Mode 3 Scrolling Game Engine Demo (WIP)

nice. I am terrible at platform games but this is very very polished.
by CunningFellow
Sat Feb 04, 2023 12:56 am
Forum: Games & Demos
Topic: Tempest is possible
Replies: 669
Views: 267861

Re: Tempest is possible

I guess I should update the ToDo: list. I couple of things got done since the last time I posted it and I have added a few more things to the bottom. Not done Proper behavior on some of the higher level enemies (Demon Head, Mutant Flipper and Pulsar) [est. 50 bytes per behavior] Selectable start lev...
by CunningFellow
Mon Jan 30, 2023 2:34 am
Forum: Games & Demos
Topic: Warrior - 1979 vectorbeam game
Replies: 13
Views: 1130

Re: Warrior - 1979 vectorbeam game

Yes - Have for a while thought something where the blue background was a world you could walk through would be cool. It just would not ever get done if left up to me :) Back on topic. Count the squares that are non blue/black in this picture. You can get to a max of 128 before you run out of RAM. Ba...
by CunningFellow
Sun Jan 29, 2023 12:26 pm
Forum: Games & Demos
Topic: Warrior - 1979 vectorbeam game
Replies: 13
Views: 1130

Re: Warrior - 1979 vectorbeam game

I wonder if it would be possible to do something like Limbo with a fancy background that changes as you move? It might end up being really huge because of the background, but no worries, I have a 32GB SD card :lol: the 400 megabyte data file of T2K would be a half hour long movie of webs rotating a...
by CunningFellow
Sat Jan 28, 2023 10:31 pm
Forum: Games & Demos
Topic: Warrior - 1979 vectorbeam game
Replies: 13
Views: 1130

Re: Warrior - 1979 vectorbeam game

The blue background and the white vectors no problem. The red/green parts of the screen would probably have to be simplified to use repeating patterns. Blue background is "free" and takes no RAM. Any thing that is not blue/black uses up RAM. There is enough RAM to make 14% of the tiles on ...
by CunningFellow
Sat Jan 28, 2023 2:22 am
Forum: Hardware
Topic: Foal of un1b0x
Replies: 63
Views: 11488

Re: Foal of un1b0x

It also looks from the photo you are using lead free solder. SnPb is much much easier for a beginer/learner to use.