Search found 1349 matches
- Sun Mar 05, 2023 7:27 am
- Forum: Games & Demos
- Topic: UzeMaze
- Replies: 22
- Views: 188
Re: UzeMaze
#58 was tricky - took me 3 goes to not trap myself
- Sun Mar 05, 2023 3:52 am
- Forum: Programming & Software
- Topic: avr-gcc versions compared: 4.9.2, 4.8.1, 4.7.2, 4.6.2, 4.5.1
- Replies: 10
- Views: 3425
Re: avr-gcc versions compared: 4.9.2, 4.8.1, 4.7.2, 4.6.2, 4.5.1
I just installed 7.3.0 (latest from microchip) and ran a comparison on T2K which I was using 4.9.2 on.
Free space went from 2110 to 2860. A saving of 750 bytes. Or given how much is C code and how much is ASM/DATA it makes a saving in space of over 5%
Free space went from 2110 to 2860. A saving of 750 bytes. Or given how much is C code and how much is ASM/DATA it makes a saving in space of over 5%
- Sat Mar 04, 2023 8:32 am
- Forum: Programming & Software
- Topic: Kernel Updates
- Replies: 21
- Views: 263
Re: Kernel Updates
https://avr-asm.tripod.com/index.html is one I use to point people too. However these days I also strongly recommend looking at the out put of the compiler - the LSS file. As it will also let you learn about the ABI and what registers C needs you toi keep/restore. https://gcc.gnu.org/wiki/avr-gcc#ABI
- Thu Mar 02, 2023 7:11 pm
- Forum: Games & Demos
- Topic: UzeMaze
- Replies: 22
- Views: 188
Re: UzeMaze
Nice work. Couple of levels got me stumped for a bit (12 I think was when I felt dumbest)
How many levels are there? I got to 25 before I took a break to write this.
How many levels are there? I got to 25 before I took a break to write this.
- Wed Mar 01, 2023 10:25 am
- Forum: Games & Demos
- Topic: Post your WIPs
- Replies: 25
- Views: 12479
Re: Post your WIPs
Above is the splash screen and I have created the initial playing field. I have ported a few of the levels from assembler to a C include file and now I start work on actually reading the levels and getting them shown in the playfield. Good work. At least 6000% faster than I am at producing anything.
- Sat Feb 25, 2023 11:58 pm
- Forum: Games & Demos
- Topic: MegaBomber
- Replies: 48
- Views: 506
Re: MegaBomber
Looks very pretty. I have no idea what the game is or how to play it, but it indeed looks nice.
- Fri Feb 24, 2023 10:14 pm
- Forum: Tools, Documentation & Tutorials
- Topic: T2K on youtube
- Replies: 8
- Views: 93
Re: T2K on youtube
Thanks Guys, I'll keep slogging on. Sadly my skills are as an ASM programmer not a video producer so it is pretty hard going for me and taking a long time. Also the 2nd half where I am actually going into the crazy details of the video mode is pretty hard to make light and entertaining. I keep going...
- Fri Feb 24, 2023 8:24 pm
- Forum: Games & Demos
- Topic: UzeSnake game - Understanding the 'under the hood mechanics'
- Replies: 36
- Views: 582
Re: UzeSnake game - Understanding the 'under the hood mechanics'
The youth of today....
That is what happens when you grow up with hand me down I Phone 3s rather than hand me down Nokia 3110
That is what happens when you grow up with hand me down I Phone 3s rather than hand me down Nokia 3110
- Fri Feb 24, 2023 10:54 am
- Forum: Uzebox Derivatives & open source consoles
- Topic: Commander X16
- Replies: 34
- Views: 1559
Re: Commander X16
From someone that has done Z80, 68000, 8086, 68HC11, PIC12/16, AVR, 8051 and ARM - I can say AVR is my favorite. (no 6502 which some people might find strange) But for the person in the X16 forum that knows Z80 ASM. He should be able to pic up AVR ASM no problems - but he does not really have too. U...
- Fri Feb 24, 2023 8:34 am
- Forum: Uzebox Derivatives & open source consoles
- Topic: Commander X16
- Replies: 34
- Views: 1559
Re: Commander X16
I'm going to be giving away one or two UzeDTV when my youtube video goes up. The X16 people might want to know about that.