Search found 1295 matches

by CunningFellow
Mon Oct 10, 2022 10:08 am
Forum: Games & Demos
Topic: Tempest is possible
Replies: 655
Views: 258266

Re: Tempest is possible

Any feedback on the code/comments for T2K?

Just trying to decide if I should do a full youtube video explaining how it works, but if no one is interested I probably won't bother.
by CunningFellow
Tue Oct 04, 2022 11:59 pm
Forum: Games & Demos
Topic: Barbarian
Replies: 4
Views: 402

Re: Barbarian

Yes - I think the Uzebox could do that in a 160x240x4Bpp mode and match the CPC version fine.

The Uzebox could possibly even do better.

No I did not love Barbarian enough to add it to my list of UB projects I wish to finish.
by CunningFellow
Wed Sep 21, 2022 12:36 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 655
Views: 258266

Re: Tempest is possible

Here is some horrible mess of C code that draws the movies for the data file

Read it at your own risk.

You could develop bad coding practices from just downloading it. You have been warned.
TempestDraw2.zip
(22.19 KiB) Downloaded 38 times
by CunningFellow
Tue Sep 20, 2022 12:11 am
Forum: General Discussions
Topic: Games Tested with Retroarch (Uzem emulator)
Replies: 1
Views: 205

Re: Games Tested with Retroarch (Uzem emulator)

To me it looks like all the games that use the SD card for data/level files are not working. I do remember that the emulator, at least at one stage, would only look at the first so many files in the directory. If you just have a single UZE file and its associated data file - choose the first one alt...
by CunningFellow
Mon Sep 19, 2022 11:40 pm
Forum: Games & Demos
Topic: New Game: Bugz
Replies: 43
Views: 33754

Re: New Game: Bugz

I like the fact that it looks like Bizhawk can add watches to memory locations. Or at least that is what I an guessing from this file called bugz.wch SystemID UZE 0F85 w u 0 SRAM P1 X Pos 0F87 w u 0 SRAM P1 Y Pos 0F89 w s 0 SRAM P1 X Vel 0F8B w s 0 SRAM P1 Y Vel 0 S _ 1 0FA4 w u 0 SRAM P2 X Pos 0FA6...
by CunningFellow
Sun Sep 18, 2022 12:26 am
Forum: Games & Demos
Topic: Tempest is possible
Replies: 655
Views: 258266

Re: Tempest is possible

Quite PCM channel fixed. "Meet the Enemies" screens done https://drive.google.com/file/d/1vhmr1XfRIx1DavK_8PKsRbV14PJgLf85/view?usp=sharing In attract mode "Start" will start the game. Select will show the next "Meet the Enemeis" screen. There are 12 screens in total. The normal progression without ...
by CunningFellow
Sat Sep 17, 2022 11:48 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 655
Views: 258266

Re: Tempest is possible

Found the problem with Uzes title music missing an instrument. Silly mistake on my part getting the 256 byte waves mixed up because I had no idea how the sound system worked apart from the inline mixer. Also added Jubatian to the credits for doing the gradient on the 2000 on the title screen. Will d...
by CunningFellow
Sun Sep 11, 2022 11:53 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 50
Views: 34093

Re: IKD - Atari Combat remake

She's lookin' good, Vern!
by CunningFellow
Sun Sep 11, 2022 9:35 pm
Forum: Programming & Software
Topic: C64 SID emulation
Replies: 11
Views: 9056

Re: C64 SID emulation

The thing that made the SID more interesting than the AY3 and others was the analog filters built in. All the other stuff is trivial to do and the Uzebox already does something almost identical. The Mega644 and Mega8 are the same CPU inside. The 644 just has more resources. Plus the Uzebox is 28Mhz ...
by CunningFellow
Sat Sep 10, 2022 12:31 pm
Forum: Games & Demos
Topic: Tempest is possible
Replies: 655
Views: 258266

Re: Tempest is possible

Last thing I am doing before I take a rest for a bit. Thought I would add a spinning around claw to the top left and right of the high score screen. The left one spins CCW and the right one spins CW. When I was thinking about how to make them spin different directions without having to use extra fla...