Search found 1256 matches

by CunningFellow
Sat Jun 26, 2021 8:43 am
Forum: Games & Demos
Topic: Starduino Port WIP
Replies: 4
Views: 2332

Re: Starduino Port WIP

noice
by CunningFellow
Fri Jun 25, 2021 2:56 am
Forum: Uzebox Emulator
Topic: Pi Pico - Uzebox Emulator?
Replies: 3
Views: 1472

Re: Pi Pico - Uzebox Emulator?

Welcome back Or with a lot of effort maybe a tool could be written to pre-translate the AVR binaries into native ARM binaries with proper timing (bunch of NOPs inlined) for the video generation. I'm sure I'm forgetting some detail that would throw a wrench into the whole idea. Like streaming pixels ...
by CunningFellow
Mon May 31, 2021 6:22 am
Forum: Uzebox Emulator
Topic: Pi Pico - Uzebox Emulator?
Replies: 3
Views: 1472

Re: Pi Pico - Uzebox Emulator?

I think it could with great effort. But I can't see a compelling reason to do so.
by CunningFellow
Tue Mar 02, 2021 3:30 am
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 39
Views: 17178

Re: IKD - Atari Combat remake

Keep up with the good progress. Keen to see the finish product.
by CunningFellow
Tue Feb 23, 2021 8:22 pm
Forum: Uzebox Derivatives & open source consoles
Topic: Gameduino 3X Dazzler
Replies: 4
Views: 2277

Re: Gameduino 3X Dazzler

This completely lacks what I think makes the Uzebox fun. The strict limitations on CPU/RAM in the Uzebox makes it a challenge. I am a masochist I guess. If I am going to move on from the Uzebox it will probably be in the other direction and seeing what I can build with just 7400 logic. Also no 10nS ...
by CunningFellow
Sat Feb 20, 2021 9:19 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 39
Views: 17178

Re: IKD - Atari Combat remake

I don't use the generic video modes so I can't answer your question. I assume it is something going wrong with the font. There are functions in the API SetFontTable(const char *data) SetFontTilesIndex(unsigned char index); That have to be used before tiles can be drawn. Someone with actual knowledge...
by CunningFellow
Sat Feb 20, 2021 9:14 pm
Forum: Uzebox Emulator
Topic: UART support
Replies: 4
Views: 2783

Re: UART support

Doing a full proper UART would be a lot of work. Making Uzem just spit out info to the console anything written to UDR and just ignoring the UART config and status registers would be not terribly hard. Cuzem supports the UART Interrupt Complete Flag as a pseudo timer for the RLE-mode/1337-Demo. It d...
by CunningFellow
Tue Jan 19, 2021 6:35 am
Forum: Programming & Software
Topic: The Case of the Missing Cycles (Mode 41)
Replies: 7
Views: 4351

Re: The Case of the Missing Cycles (Mode 41)

You probably wont like my answer. A Spreadsheet and AVR Studio 4. Oh yikes lol. This seems like something a tool should exist for! Perhaps something that breaks the assembly into basic groups, like the graph view in IDA Pro, and counts total cycles for each group? Maybe I'll give writing one a go a...
by CunningFellow
Thu Jan 14, 2021 9:29 pm
Forum: Programming & Software
Topic: The Case of the Missing Cycles (Mode 41)
Replies: 7
Views: 4351

Re: The Case of the Missing Cycles (Mode 41)

<SNIP>meaning 243 visible per field instead of 224? There are only 224 scanline that the Uzebox draws. In fact you can set that to a lower number in most video modes with renderLinesCount and firstRenderLine. You could make the screen a bit more "letter box" by setting the renderlines to 186 and do...
by CunningFellow
Wed Jan 13, 2021 11:43 pm
Forum: Hardware
Topic: Uzebox component video (YPbPr) video output
Replies: 7
Views: 5315

Re: Uzebox component video (YPbPr) video output

Looks awesome. I might knock one up myself to have a play.