Search found 707 matches

by nicksen782
Thu Mar 16, 2023 6:58 pm
Forum: Tools, Documentation & Tutorials
Topic: Uzebox TODO list
Replies: 18
Views: 167

Re: Uzebox TODO list

Do you guys remember that Uzebox Gamepad Translator device that I created a few years ago? It had the same shift registers on the side attached to the Uzebox and was accessed in the same way. The ATMEGA on that device would correctly poll the gamepad and then put the gamepad state on the shift regis...
by nicksen782
Mon Mar 13, 2023 3:11 am
Forum: Games & Demos
Topic: WIP: U-Type (working title)
Replies: 44
Views: 29824

Re: WIP: U-Type (working title)

I apologize that it took me so long to add this game. Long boring story but I can add games again.

New direct link is here: https://www.nicksen782.net/UAM/APP_emu/ ... gameid=276

If there are any other games I am missing please private message me and I will add them.
by nicksen782
Wed Feb 15, 2023 7:39 pm
Forum: Games & Demos
Topic: Bubble Bobble (W.I.P.)
Replies: 53
Views: 63985

Re: Bubble Bobble (W.I.P.)

It could be an old compile. I haven't worked on that game for a while but one day I intend to again. I never uploaded the sources anywhere but I should still have them. Probably in an old backup in the little box on my shelf. Lots of sd cards in there! https://www.nicksen782.net/r_uzebubble.php shou...
by nicksen782
Tue Feb 14, 2023 4:28 pm
Forum: Uzebox Emulator
Topic: All Uzebox Games Online! (Cuzebox and Emscripten)
Replies: 118
Views: 145230

Re: All Uzebox Games Online! (Cuzebox and Emscripten)

I will look into this.

You provided a diff, thank you. How could I integrate it to test it out?

I could add something for url params that would set those flags too.

I've been a bit busy and have changed my dev environment. I want to try to do this and add your game this week.
by nicksen782
Thu Nov 03, 2022 4:07 pm
Forum: Games & Demos
Topic: FOOTBALL
Replies: 3
Views: 770

Re: FOOTBALL

Awesome! This makes me wonder... remember all those little Tiger handheld games in the early 90's? How many of those could be easily ported to Uzebox? I had this as a kid: https://www.etsy.com/listing/1300545497/vintage-1989-konami-tmnt-teenage-mutant (1989 Konami TMNT Teenage Mutant Ninja Turtles H...
by nicksen782
Wed Nov 02, 2022 5:24 pm
Forum: Music & Graphics
Topic: gconvert 2 bit PNG support
Replies: 4
Views: 964

Re: gconvert 2 bit PNG support

485 unique tiles in your image. The black tile is used 366 times where most the other tiles are used once or twice and occasionally six times. I've attached a picture from GconvertJS to illustrate how many unique tiles are in your image. Before you start going technical and changing the kernel you s...
by nicksen782
Tue Nov 01, 2022 6:11 pm
Forum: Music & Graphics
Topic: gconvert 2 bit PNG support
Replies: 4
Views: 964

Re: gconvert 2 bit PNG support

How complex is your title screen? Some games such as B.C. Dash (https://uzebox.org/wiki/B.C._Dash) reuse the game tiles as the title screen. The only extra flash cost would be for the title screen map itself. If you can make it a collection of smaller maps then the space between the individual graph...
by nicksen782
Thu Oct 20, 2022 4:48 am
Forum: Music & Graphics
Topic: gconvert png converter, utracker
Replies: 15
Views: 2215

Re: gconvert png converter, utracker

No, I had not heard of godot. Yes, JSGAME is intended to be a game engine, in JavaScript and not just single-thread JavaScript but with WebWorkers for the drawing or other heavy-lifting. Godot looks pretty awesome though. It may be something that I want to check out. It IS for the fun of making it a...
by nicksen782
Mon Oct 17, 2022 5:36 pm
Forum: Music & Graphics
Topic: gconvert png converter, utracker
Replies: 15
Views: 2215

Re: gconvert png converter, utracker

I agree although not 100%. Video tutorials can be excellent. However, I appreciate when a tutorial can be read and followed. In a tutorial, ideally, I would want both a video and a readable version even if that is only the transcript of the video. I'm working very hard on another video game project,...
by nicksen782
Sat Oct 15, 2022 7:05 pm
Forum: Programming & Software
Topic: Mode 3 font hello world
Replies: 14
Views: 2153

Re: Mode 3 font hello world

You're welcome! And I've really enjoyed seeing what you've been posting here. The Uzebox kernel can support as many ram tiles or tiles as the data-type of the VRAM will allow. Typically, VRAM is 8-bit so you get 255 max and the ram tiles are counted in that same limit. But, Mode 1 could use 16-bit V...