Search found 2483 matches

by D3thAdd3r
Wed Apr 20, 2022 3:54 pm
Forum: Tools, Documentation & Tutorials
Topic: Bootloader Update Utility for 5.0.xx Bootloaders
Replies: 4
Views: 1594

Re: Bootloader Update Utility for 5.0.xx Bootloaders

Cool, thanks for the info. Since it uses SPI ram, there would be a good chance the user has an ESP8266 as well. If it was interesting enough to do, it would seem possible to have a file http://uzebox.org/blupdate.bin which always contains the latest bootloader. A simple http downloader could then fi...
by D3thAdd3r
Sun Apr 17, 2022 7:39 am
Forum: Tools, Documentation & Tutorials
Topic: Bootloader Update Utility for 5.0.xx Bootloaders
Replies: 4
Views: 1594

Re: Bootloader Update Utility for 5.0.xx Bootloaders

I haven't tried this out yet, but it sure is a good idea. This should be in the main codebase I think. Should probably be on any SD that gets shipped with a kit too.

A bit off topic, but could a similar method overwrite arbitrary user flash pages also, or just the boot loader area?
by D3thAdd3r
Thu Apr 07, 2022 2:13 am
Forum: Games & Demos
Topic: Hat Trick
Replies: 22
Views: 5376

Re: Hat Trick

Nice game, finally got a chance to give it some testing. I like the ice physics, and the whole thing has a good style to it. I just wish I could collide/check the opponent, I really think that would add a lot. Not sure if you are calling it done or not, either way, well done :ugeek:
by D3thAdd3r
Mon Feb 21, 2022 5:11 pm
Forum: Games & Demos
Topic: Hat Trick
Replies: 22
Views: 5376

Re: Hat Trick (WIP)

You can only have 8 bit VRAM indices from 0-255 in Mode 3, and numbers from zero to RAM_TILES_COUNT are used by the kernel for Sprite blitting. ThIs means if you manually set: vram[(10*VRAM_TILES_H)+10] = RAM_TILES_COUNT+0; You would have your first tile map tile at (10,10). Because of this, you can...
by D3thAdd3r
Tue Feb 08, 2022 7:51 pm
Forum: Games & Demos
Topic: Corrida Nebososa 2
Replies: 11
Views: 3627

Re: Corrida Nebososa 2

Hey good to see someone working on a game. I bet your flickering and sprite issues are related to the makefille settings for sprites and ram tiles. See: KERNEL_OPTIONS += -DMAX_SPRITES=2 -DRAM_TILES_COUNT=8 I don't know what the ram budget is, but I would frequently push 30+ sprites and 35+ ram tile...
by D3thAdd3r
Sat Jan 08, 2022 8:08 pm
Forum: Hardware
Topic: Current Availability
Replies: 4
Views: 2189

Re: Current Availability

Alec may be taking a break, but I think all the info was there to make a portable? Someone would need to get the file and send off for a PCB run. For the DTV are there files for this? Perhaps at the same time we could get a few of these. Also some SNES controller shells are required. For the standar...
by D3thAdd3r
Fri Dec 31, 2021 6:04 am
Forum: Hardware
Topic: Uzenet
Replies: 243
Views: 177246

Re: Uzenet

Nice progress Alec! WiFi is really convenient, but I had sort of liked the idea it might be possible to have an Ethernet option as well. I found a while back a guy managed to abuse the ESP8266 hardware to actually connect to a wired network. Not sure how reliable, easy, or clean that was..I should f...
by D3thAdd3r
Fri Dec 31, 2021 5:44 am
Forum: Hardware
Topic: Foal of un1b0x
Replies: 23
Views: 6814

Re: Foal of un1b0x

Why does the schematic have 2 ISP headers? What would the second optional one be used for? With the PCB I got sent, they seem to be too close together for you to actually add a second ISP header. Only one at a time. The original ISP connection was a straight vertical one, and for the later PCB revi...
by D3thAdd3r
Sun Dec 19, 2021 8:52 pm
Forum: Hardware
Topic: Foal of un1b0x
Replies: 23
Views: 6814

Re: Foal of un1b0x

Eh, it might still be ok, I think that exposed copper is just a big ground plane which isnt severed? I would do a continuity check between all ISP pins, and the corresponding endpoints according to the schematic. Some clone ISP programmers might have different LED colors like blue? I think you have ...
by D3thAdd3r
Fri Jul 02, 2021 1:07 am
Forum: Games & Demos
Topic: Starduino Port WIP
Replies: 9
Views: 6912

Re: Starduino Port WIP

I'm excited to see this :ugeek: