Search found 3289 matches

by D3thAdd3r
Mon Apr 15, 2024 7:42 am
Forum: Tools, Documentation & Tutorials
Topic: Peripheral Tester
Replies: 7
Views: 35

Re: Peripheral Tester

I think you're right that 2 actual host system mice isn't reasonable in emulation. But let's consider something I'd like to build, a 2 player Missile Command! Or Warlords, it would suck being stuck digital. If the user has 1 or more analog gamepads, it would be nice to offer that option. Same goes f...
by D3thAdd3r
Mon Apr 15, 2024 2:22 am
Forum: Tools, Documentation & Tutorials
Topic: Peripheral Tester
Replies: 7
Views: 35

Re: Peripheral Tester

The mouse timing might take longer, it's an experiment. I can update the kernel magic numbers for now since it's at least mostly usable eight now and not really slower than the original timing. I don't think the kernel implementation is bad, it makes good sense for Whack-A-Mole/etc, there are just m...
by D3thAdd3r
Mon Apr 15, 2024 2:19 am
Forum: Tools, Documentation & Tutorials
Topic: Peripheral Tester
Replies: 7
Views: 35

Re: Peripheral Tester

Didn't find the Hyperkin pads yet. CUzeBox implements keyboard as an if/else overriding controller bits in P2(rather stateful code). Initially I added more if/else to override P1 for mouse, so it can build the delta report like Uzem. But it becomes obvious this code is so stateful and fragile that i...
by D3thAdd3r
Mon Apr 15, 2024 1:57 am
Forum: Programming & Software
Topic: Kernel addon for support for slow game controllers
Replies: 48
Views: 24378

Re: Kernel addon for support for slow game controllers

I believe GCC uses GNU Assembler(as or gas). It seems all assembly files call GCC with assembler flags to make it happen. Someone correct me if I'm wrong, but that's what I see in makefiles across the board. In theory any assembler should produce a 1:1 binary so I'd think versions only matter for bu...
by D3thAdd3r
Sun Apr 14, 2024 7:34 pm
Forum: Games & Demos
Topic: Color Bar Screen Test
Replies: 4
Views: 1803

Re: Color Bar Screen Test

Nice to see S-Video compared with RGB SCART. To be fair the S-Video looks pretty good there, but it's like the difference between S-Video and Composite(huge), RGB SCART is the same step up over S-Video. Looks rock solid crisp on those patterns.
by D3thAdd3r
Sun Apr 14, 2024 4:31 pm
Forum: Tools, Documentation & Tutorials
Topic: Peripheral Tester
Replies: 7
Views: 35

Re: Peripheral Tester

I can add the timing to the kernel, but there is an issue with the 2 mice games that would need to be fixed. I think Whack A Mole mouse support is broken in new GCC(maybe I remember this wrong, but it had some bitrot), and Solitaire doesn't use the kernel implementation which I'll just apply the sam...
by D3thAdd3r
Sun Apr 14, 2024 4:15 pm
Forum: Hardware
Topic: Hyperkin SNES mouse issues
Replies: 53
Views: 8971

Re: Hyperkin SNES mouse issues

Gotta love that SCART crispness 8-)
by D3thAdd3r
Sun Apr 14, 2024 5:00 am
Forum: Programming & Software
Topic: DPCM and other sound musings(and your ideas)
Replies: 12
Views: 7354

Re: DPCM and other sound musings(and your ideas)

My plan is to add compile flags so games that don't need it can save the RAM.
by D3thAdd3r
Sat Apr 13, 2024 11:12 pm
Forum: Games & Demos
Topic: Demo of the RLE video mode
Replies: 10
Views: 11558

Re: Demo of the RLE video mode

I would thing hexagons were ok. In theory M74 could do a mean billiards game, so I think an RLE one would need to zoom in/out and rptate to really show off. I think tiles+sprites modes would be forced to a single zoom on sprite limits, and at most 45/90 rotations. Maybe stripe balls could have a sin...
by D3thAdd3r
Sat Apr 13, 2024 10:57 pm
Forum: Games & Demos
Topic: Chickens In Choppers
Replies: 42
Views: 8860

Re: Chickens In Choppers

Works great, good work!