Search found 3222 matches

by D3thAdd3r
Thu Mar 28, 2024 10:17 pm
Forum: Programming & Software
Topic: M74 questions
Replies: 8
Views: 66

Re: M74 questions

Throwing out an idea that works for me in Gimp. Remember you can change back and forth between paletted and RGB. If you are in paletted with say 256 unique Uzebox colors(so get to the point you have the Uzebox palette loaded), change image->mode->RGB. You will still have the Uzebox colors, just you ...
by D3thAdd3r
Wed Mar 27, 2024 7:36 pm
Forum: Programming & Software
Topic: AY-3-8910/YM2149 Emulation
Replies: 0
Views: 10

AY-3-8910/YM2149 Emulation

AY-3-8910, AY-3-891X, YM2149, and so many other similar variations are in tens of different retro consoles/devices/keyboards? and hundreds of arcade machines. Ranging from the late 70s, certain arcade even up to 1996 releases: Release Device Chip 1979-??-?? Intellivision AY-3-8914 1980-??-?? DECO Ca...
by D3thAdd3r
Wed Mar 27, 2024 4:37 pm
Forum: Off Topic
Topic: How the Game Boy ᵃˡᵐᵒˢᵗ ruined Nintendo
Replies: 1
Views: 27

Re: How the Game Boy ᵃˡᵐᵒˢᵗ ruined Nintendo

Very interesting, the display of course, but also the choice of Z80.

I didn't have one growing up so I don't have any specific nostalgia. But I watch play throughs here and there, and the music compilations are starting to grow on me. Definitely ended up a dominating force.
by D3thAdd3r
Wed Mar 27, 2024 3:38 am
Forum: Programming & Software
Topic: NES 2A03 Emulation
Replies: 3
Views: 44

Re: NES 2A03 Emulation

Going back to lightgun but didn't want to lose my progress. Not outputting useful audio yet, but it's pretty close to test feasibility https://github.com/weber21w/Uze-2A03/tree/main . This is both a 2A03 player, and VGM database builder(welll attempts at such), might be interesting if you like code,...
by D3thAdd3r
Tue Mar 26, 2024 5:07 pm
Forum: Programming & Software
Topic: NES 2A03 Emulation
Replies: 3
Views: 44

Re: NES 2A03 Emulation

Just bringing feasibility questions to the surface...my initial experience with register write files was for the massive and long Commando Title Theme by Rob Hubbard. But for more common 8 bit tunes, I find the 34 second "Athletic Theme" from SMB3(played during ground based levels, etc) we...
by D3thAdd3r
Tue Mar 26, 2024 4:37 pm
Forum: Programming & Software
Topic: NES 2A03 Emulation
Replies: 3
Views: 44

Re: NES 2A03 Emulation

All I need is another project not to finish :roll: I ran across this: https://www.youtube.com/watch?v=UeyzAdZLLOk The ESP32 is fast and Turing Complete...yeah yeah :| But I learned something new that would apply to the NES 2A03, and I also wonder if it applies to C64 SID and others. This entire time...
by D3thAdd3r
Tue Mar 26, 2024 2:09 am
Forum: Hardware
Topic: Keyboard adapter v2?
Replies: 33
Views: 10058

Re: Keyboard adapter v2?

I'm working on an unofficial keyboard extension for CUzeBox that I believe will help greatly with coordinating multiple peripherals. I'd be very interested in thoughts on this! Currently there is the Latch trick to interrogate the keyboard for all it's scancode, which works perfect. I ran into probl...
by D3thAdd3r
Tue Mar 26, 2024 12:38 am
Forum: Hardware
Topic: Lightgun Ideas
Replies: 28
Views: 6172

Re: Lightgun Ideas

Count me in for building a Uzebox lightgun. I found this that I could print for us: Nice that would work, let's do this thing! Probably the thing only needs 1 buttons. Or maybe a foot pedal that houses the circuitry, and the gun wires just bring the diode and trigger to that. Of course it'll be lac...
by D3thAdd3r
Tue Mar 26, 2024 12:18 am
Forum: Games & Demos
Topic: WIP: Uze-A-Move
Replies: 26
Views: 10023

Re: WIP: Uze-A-Move

Looking at the Puzzle Bobble(Bust A Move) arcade it actually has exactly 64 arrow angles(they store the entire line), which are mirrored to do 128 angles across the entire well. Since the non-tip arrow components in Uze-A-Move are circles they don't need extra, and even if the arrow had to get a bit...
by D3thAdd3r
Mon Mar 25, 2024 11:09 pm
Forum: Hardware
Topic: N64 Controller and Backwards Compatible Analog
Replies: 23
Views: 1596

Re: N64 Controller and Backwards Compatible Analog

Saw a video posted by Dan, and the guy was demonstrating homebrew code actuating the N64 rumble. There is plenty that shows how to do it on N64, but I thought full code to do it on N64 was elusive. Well LibDragon apparently has all elements needed: /** * @brief Turn rumble on for a particular contro...