Search found 162 matches

by danboid
Sat Apr 24, 2021 7:10 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 39
Views: 10842

Re: IKD - Atari Combat remake

Thanks for explaining that DE. One month later, I finally found the courage to attempt wall tile collision detection (for player one) but I can safely say my first attempt isn't working. See https://github.com/danboid/IKD/blob/main/IKD.c#L177-L214 DE did a good job of outlining what needs to be done...
by danboid
Fri Apr 23, 2021 10:32 am
Forum: Uzebox Derivatives & open source consoles
Topic: MEGA65
Replies: 6
Views: 3328

Re: MEGA65

I'm surprised at how many games, apps and demos have already been written for the MEGA 65 before its actually launched, thanks to xemu. The hardware is way too expensive (at least $300 if you buy the dev board its based upon) to become as popular as say the RPi (or the C64) but I can see the MEGA 65...
by danboid
Tue Apr 20, 2021 10:16 pm
Forum: Tools, Documentation & Tutorials
Topic: Colour / hex equivalent chart
Replies: 4
Views: 1849

Re: Colour / hex equivalent chart

Thanks for that Artcfox!
by danboid
Tue Apr 20, 2021 9:40 pm
Forum: Uzebox Emulator
Topic: UART support
Replies: 4
Views: 1604

Re: UART support

Hi Artcfox

It's only now, 2 months later, that I finally get round to trying your patch so its only now I realise its for the Windows version of cuzebox.

Could you please provide a Linux version of your cuzebox whisper console patch?

Thanks
by danboid
Tue Mar 23, 2021 10:28 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 39
Views: 10842

Re: IKD - Atari Combat remake

Thanks for explaining how you would do this DA. I'm unsure how vram() works for mode 3. In my projects tileset.inc, the wall tile is tile 37 / 0x25 but I'm confused about RAM_TILES_COUNT. I'm using mode 3 but with no scrolling but I presume, as per your example, I still have to factor in RAM_TILES_C...
by danboid
Sun Mar 14, 2021 12:28 pm
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 39
Views: 10842

Re: IKD - Atari Combat remake

I'm pretty sure my package from Uze arrived yesterday but I didn't find out until it was too late to go and collect it. I should be able to collect that tomorrow.

Time for a screenshot:
Screenshot at 2021-03-14 11-24-27.png
Screenshot at 2021-03-14 11-24-27.png (28.19 KiB) Viewed 2157 times
by danboid
Fri Mar 12, 2021 9:07 am
Forum: Games & Demos
Topic: IKD - Atari Combat remake
Replies: 39
Views: 10842

Re: IKD - Atari Combat remake

I'm stuck trying to implement collision detection for the walls. I did try to look at how others had done similar things but the nearest thing I found was over my novice head so I tried to devise my own beginner friendly method but I'm going horribly wrong somewhere. I have drawn the maze using the ...
by danboid
Thu Mar 11, 2021 7:58 pm
Forum: Programming & Software
Topic: MOD playback
Replies: 9
Views: 3875

Re: MOD playback

Hi Uze Thanks for highlighting the XM converter. I've not tried running it yet but I've had a quick look at the source and my guess is that we can have up to 5 channels/tracks and we can either use UB patches or xm (xi) instruments but not samples, correct? "browsing on my proto uzebox computer"? Pl...