Search found 6 matches

by Trihook
Sun Jun 17, 2018 3:45 pm
Forum: Music & Graphics
Topic: Coop game development
Replies: 14
Views: 25550

Re: Coop game development

Ugh, doesn't sound too encouraging =S Dunno, I'll rethink my approach, when time permits I might come back with some mockups that are specifically made for the listed modes. I'll do a rework of l4rry's game and that will probably be enough time and experience to come up with something better suited ...
by Trihook
Sun Jun 17, 2018 12:12 pm
Forum: Music & Graphics
Topic: Coop game development
Replies: 14
Views: 25550

Re: Coop game development

I'm not sure how all this works, so I made a theoretical mode similar to gameboy color specs, so please tell me is this how uzebox works. VRAM: 4096 bytes Resolution: 160x144 px resolution 20x18 tile resolution (1 tile is 8x8px) 360 tiles on screen at once Tiles: 1 byte per tile for palette, flippin...
by Trihook
Sun Jun 17, 2018 8:28 am
Forum: Music & Graphics
Topic: Coop game development
Replies: 14
Views: 25550

Re: Coop game development

There is certainly a lot of options on offer here ^^ As for the pixel ratio, it only matters when drawing circles and arches, so if you want a those you want to check the aspect ratio to get a circle and not an oval. IMO anything from roughly 0.80:1 to 1.20:1 doesn't warrant a redraw of art assets f...
by Trihook
Sun Jun 17, 2018 12:13 am
Forum: Music & Graphics
Topic: Coop game development
Replies: 14
Views: 25550

Re: Coop game development

When the time permits, I'll contact you and we can prolly work something out. I can't promise you anything but a finished game is much easier to work on than designing everything from scratch, so I'll prolly try my hand at it in about 2 weeks. My work is kinda chaotic, so I can't give you anything m...
by Trihook
Sat Jun 16, 2018 10:24 pm
Forum: Music & Graphics
Topic: Coop game development
Replies: 14
Views: 25550

Re: Coop game development

@D3thAdd3r I'm indisposed in the next 10 days-ish but should have some free time during the summer. The mockup I linked was imagined as an action platformer, but with a bit more exploration, partly inspired by joe gunn (c64) mechanics. The problem with a metroidvania is that I never designed such a ...
by Trihook
Fri Jun 15, 2018 9:49 pm
Forum: Music & Graphics
Topic: Coop game development
Replies: 14
Views: 25550

Coop game development

Hello, I have been tracking this project for a while now, and I think it's time to register and post here. This project is pretty awesome and I like it a lot. Anyway, I'm a pixel artist, and I'm looking for a coder/game designer to make a small game together. This is a hobby for me, so I can draw wh...