Zombienator: Difference between revisions
Jump to navigation
Jump to search
Line 37: | Line 37: | ||
* Saving the highscore using the EEPROM functions | * Saving the highscore using the EEPROM functions | ||
* Optimizing the code | * Optimizing the code | ||
* Improving the graphics in general | * Improving the graphics in general | ||
* Minor bugfixes | * Minor bugfixes |
Revision as of 11:03, 6 September 2009
Zombienator | |
---|---|
Zombienator in two player mode | |
Genre | shoot-em-up |
Developer | Peter Hedman (Phog) |
Code license | or (at your option) any later version. |
Engine | Kernel V3 |
Video Mode | 2 |
Latest release | 1.1 Beta |
Release date | June 20th, 2009 |
Language | English |
Zombinator is a shoot-em-up game taking place in a cemetery where you must shoot onslaughts of zombies.
Current Features
- 2 player mode
- Scrolling
- Zombies!
- Bushes and Churches!
- FLAMETHROWER!!
Upcoming Features
- Soundtrack
- Increasing difficulty (?)
- Saving the highscore using the EEPROM functions
- Optimizing the code
- Improving the graphics in general
- Minor bugfixes
Controls
- D-pad for movement
- Y,X,B,A for aiming (Y = left, X = up, A = right, B = down)
- R for shooting
- SELECT for pausing and selecting
Notes
If the game becomes too easy in the long run (especially in two player mode), linearly increasing difficulty will be added. (Faster zombies and faster spawn rates, a cheap version of L4D's director :))
ROM
SOURCES