Weber's Rants
Revision as of 20:27, 4 November 2014 by D3thAdd3r (talk | contribs) (→RTL Ram Tile (Effects) Library)
Happy Uzebox Geek Game Reviews
- HUG Lode Runner
- HUG Corrida Nebososa
- HUG Zombienator
- HUG Uze8
- HUG Pengo
- HUG Xor
- HUG Uze Feud
- HUG Pipes
Programming
- Asynchronous SD Access
- Frame Work
- Collision Detection
- Collision Response
- Compression Tutorial
- Dictionary Compression
- Rendering
- Saving Ram
- Uzelink
Graphics
- Ram Tile Effects Primer
- Sprite Techniques
- Sprite Multiplexing
- VRAM Explained
- Scrolling Tutorial
- RLE Maps
RTL Ram Tile (Effects) Library
- rtl_Primer - Read First!!
- rtl_Foreground
- RTL Source and Reference
- Hello World RTL Style
- Using rtl_Print Compressed Fonts
- Flash Free Screens From SD
Sound
- Sound Effects An Easy Way(from NES Games)
- Sound Effects Another Way(using PatchTool)
- Sound Effects Based On PCM(using standard patch commands)
- PCM Sound Effects
- Extracting PCM Data From A Game
- Music Step By Step
- Instrument Patches Demystified
- Sound From Different Formats