Weber's Rants: Difference between revisions
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=Programming= | =Programming= | ||
*[[Asynchronous SD Access]] | *[[Asynchronous SD Access]] | ||
Line 16: | Line 6: | ||
*[[Compression Tutorial]] | *[[Compression Tutorial]] | ||
*[[Dictionary Compression]] | *[[Dictionary Compression]] | ||
*[[ESP8266 Emulation]] | |||
*[[Rendering]] | *[[Rendering]] | ||
*[[Saving Ram]] | *[[Saving Ram]] | ||
*[[Uzelink]] | *[[SD Card Primer]] | ||
*[[Uzelink]]*depreciated, get some Uzenet modules instead | |||
*[[Uzenet Basics]] | |||
*[[Uzenet Advanced]] | |||
*[[Uzenet Enabled Game Walkthrough]] | |||
=Uzenet= | |||
*[[Detailed Explanations For Future Developers And Maintainers]] | |||
*[[Implementing Uzenet High Score]] | |||
*[[Uzenet Basic Networked Gameplay]] | |||
*[[Uzenet FAQ]] | |||
=Graphics= | =Graphics= | ||
Line 27: | Line 28: | ||
*[[Scrolling Tutorial]] | *[[Scrolling Tutorial]] | ||
*[[RLE Maps]] | *[[RLE Maps]] | ||
*[[TileStudio]] | |||
=RTL Ram Tile (Effects) Library= | =RTL Ram Tile (Effects) Library= | ||
Line 45: | Line 47: | ||
*[[Instrument Patches Demystified]] | *[[Instrument Patches Demystified]] | ||
*[[Sound From Different Formats]] | *[[Sound From Different Formats]] | ||
*[[Streaming Music]] | |||
*[[Mconvert tutorial]] | |||
*[[Dconvert tutorial]] | |||
=Design= | =Design= | ||
Line 52: | Line 57: | ||
=Misc= | =Misc= | ||
[[Creating Game Boxes]] | *[[Creating Game Boxes]] | ||
*[[Small Music Demos]] | |||
=My Games= | =My Games= | ||
Line 63: | Line 69: | ||
*[[Frog Feast Manual]] | *[[Frog Feast Manual]] | ||
*[[Alter Ego Manual]] | *[[Alter Ego Manual]] | ||
*[[Solitaire Manual]] | |||
*[[Toorum's Quest Manual]] | |||
=Happy Uzebox Geek Game Reviews= | |||
*[[HUG Lode Runner]] | |||
*[[HUG Corrida Nebososa]] | |||
*[[HUG Zombienator]] | |||
*[[HUG Uze8]] | |||
*[[HUG Pengo]] | |||
*[[HUG Xor]] | |||
*[[HUG Uze Feud]] | |||
*[[HUG Pipes]] | |||
=Postmortems= | =Postmortems= | ||
*Here are articles that are essentially overviews of the whole process of making a particular game; what went right, what went wrong, etc. | *Here are articles that are essentially overviews of the whole process of making a particular game; what went right, what went wrong, etc. | ||
*The intent is to help out members who are just starting, or are interested in learning new things while | *The intent is to help out members who are just starting, or are interested in learning new things while avoiding mistakes I have already paid for ;) | ||
*[[Postmortem Frog Feast]] | *[[Postmortem Frog Feast]] | ||
*[[Postmortem Alter Ego]] |
Revision as of 02:54, 5 November 2017
Programming
- Asynchronous SD Access
- Frame Work
- Collision Detection
- Collision Response
- Compression Tutorial
- Dictionary Compression
- ESP8266 Emulation
- Rendering
- Saving Ram
- SD Card Primer
- Uzelink*depreciated, get some Uzenet modules instead
- Uzenet Basics
- Uzenet Advanced
- Uzenet Enabled Game Walkthrough
Uzenet
- Detailed Explanations For Future Developers And Maintainers
- Implementing Uzenet High Score
- Uzenet Basic Networked Gameplay
- Uzenet FAQ
Graphics
- Ram Tile Effects Primer
- Sprite Techniques
- Sprite Multiplexing
- VRAM Explained
- Scrolling Tutorial
- RLE Maps
- TileStudio
RTL Ram Tile (Effects) Library
- rtl_Primer - Read First!!
- rtl_Foreground
- RTL Source and Reference
- Hello World RTL Style
- Using rtl_Print Compressed Fonts
- Flash Free Screens From SD
Sound
- Sound Effects An Easy Way(from NES Games)
- Sound Effects Another Way(using PatchTool)
- Sound Effects Based On PCM(using standard patch commands)
- PCM Sound Effects
- Extracting PCM Data From A Game
- Music Step By Step
- Instrument Patches Demystified
- Sound From Different Formats
- Streaming Music
- Mconvert tutorial
- Dconvert tutorial
Design
Misc
My Games
- Columns Manual
- Duck Hunt Manual
- Lolo Manual
- MegaBomber Manual
- Sokoban Manual
- Uzesweeper Manual
- Frog Feast Manual
- Alter Ego Manual
- Solitaire Manual
- Toorum's Quest Manual
Happy Uzebox Geek Game Reviews
- HUG Lode Runner
- HUG Corrida Nebososa
- HUG Zombienator
- HUG Uze8
- HUG Pengo
- HUG Xor
- HUG Uze Feud
- HUG Pipes
Postmortems
- Here are articles that are essentially overviews of the whole process of making a particular game; what went right, what went wrong, etc.
- The intent is to help out members who are just starting, or are interested in learning new things while avoiding mistakes I have already paid for ;)