User contributions for Paul
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14 July 2010
- 00:4000:40, 14 July 2010 diff hist +66 m Frogger →1P
- 00:2700:27, 14 July 2010 diff hist +36 m Frogger No edit summary
- 00:2700:27, 14 July 2010 diff hist +159 m Frogger No edit summary
11 July 2010
- 21:5121:51, 11 July 2010 diff hist +63 m Frogger →1P
- 21:4921:49, 11 July 2010 diff hist +1,496 N Frogger Created page with '{{Gameinfo |title = Frogger |image = Image:Frogger.png |caption = Frogger gameplay |genres = |genre = Action |developers = |develo…'
- 21:4021:40, 11 July 2010 diff hist 0 N File:Frogger.png No edit summary current
- 21:3521:35, 11 July 2010 diff hist +14 m Games and Demos →Games
5 July 2010
- 21:1221:12, 5 July 2010 diff hist +10 m EEPROM Block ID Reservation List No edit summary
25 March 2010
- 18:0818:08, 25 March 2010 diff hist +1 m Donkey Kong No edit summary
- 18:0718:07, 25 March 2010 diff hist +27 m Donkey Kong No edit summary
24 March 2010
- 19:5719:57, 24 March 2010 diff hist +68 m Donkey Kong No edit summary
- 19:4919:49, 24 March 2010 diff hist +377 Donkey Kong No edit summary
- 19:4719:47, 24 March 2010 diff hist −50 m Donkey Kong →Features
14 March 2010
- 19:2619:26, 14 March 2010 diff hist +15 m EEPROM Block ID Reservation List No edit summary
1 March 2010
- 14:0814:08, 1 March 2010 diff hist −13 m EEPROM Block ID Reservation List No edit summary
- 12:5212:52, 1 March 2010 diff hist +735 Hello World →Drawing
28 February 2010
- 16:3116:31, 28 February 2010 diff hist +4 m EEPROM Block ID Reservation List No edit summary
- 16:1416:14, 28 February 2010 diff hist +9 m EEPROM Block ID Reservation List No edit summary
27 February 2010
- 19:0619:06, 27 February 2010 diff hist +37 m Hello World →Tile Studio
- 18:0018:00, 27 February 2010 diff hist +25 m Space Invaders →GamePlay
25 February 2010
- 22:4122:41, 25 February 2010 diff hist +26 Global Vram No edit summary current
- 22:4022:40, 25 February 2010 diff hist +1,005 N Global Vram New page: The '''vram''' global variable is the array of tiles that will be drawn to the screen each frame. You can access it's elements directly or you can do so indirectly through [[Function_SetTi...
- 22:2522:25, 25 February 2010 diff hist +186 API Types No edit summary current
- 22:2122:21, 25 February 2010 diff hist +37 m API Types No edit summary
- 22:2022:20, 25 February 2010 diff hist +26 m Type EepromBlockStruct No edit summary current
- 22:2022:20, 25 February 2010 diff hist +26 m Type PatchStruct No edit summary current
- 22:1922:19, 25 February 2010 diff hist +1,372 N Type SpriteStruct New page: The SpriteStruct struct stores information about the appearance and position of a 6x8 (mode 2) or 8x8 (mode 3) sprite. struct SpriteStruct { unsigned char x; // x-axis positi... current
- 21:5921:59, 25 February 2010 diff hist +583 N Type ScreenType New page: Similar to screenSections, ScreenType encapsulates a horizontal portion of the screen and contains all the information required to scroll and draw this sectio... current
- 21:5521:55, 25 February 2010 diff hist −208 API Types No edit summary
- 21:5421:54, 25 February 2010 diff hist −45 Type ScreenSectionStruct No edit summary current
- 21:4921:49, 25 February 2010 diff hist +2,045 N Type ScreenSectionStruct New page: The ScreenSectionStruct struct encapsulates a horizontal portion of the screen and contains all the information required to scroll and draw this section independently from other screen sec...
- 21:2921:29, 25 February 2010 diff hist +1,467 N Type PatchStruct New page: PatchStruct (combined with the data it points to) contains all the information required to guide the Uzebox sound engine in regards to how your sound effects and music will be played. Afte...
- 21:1521:15, 25 February 2010 diff hist +56 m Hello World →Loading and Saving Games
- 21:1421:14, 25 February 2010 diff hist +77 Type EepromBlockStruct No edit summary
- 21:1321:13, 25 February 2010 diff hist +4 N Function EepromReadBlock New page: TODO current
- 21:1021:10, 25 February 2010 diff hist +684 N Type EepromBlockStruct New page: The animation type is used by Platz for background animations, but it can also be used effectively for player sprite animations; the Platz demo does just this. struct EepromBlockStruct {...
- 20:3520:35, 25 February 2010 diff hist +448 N API Types New page: ==Types== * struct EepromBlockStruct * struct PatchStruct * struct ScreenSectionStruct * [[Type_ScreenType|Scre...
- 19:3819:38, 25 February 2010 diff hist +10 m Hello World →Tiles and Sprites
- 19:3619:36, 25 February 2010 diff hist +156 m Hello World →Kernel Initialization
- 19:3319:33, 25 February 2010 diff hist +61 m Hello World →Ideas for extending Space Invaders
- 19:3319:33, 25 February 2010 diff hist 0 m Hello World →Ideas for extending Space Invaders
- 16:5116:51, 25 February 2010 diff hist +22 m Space Invaders →GamePlay
- 16:5116:51, 25 February 2010 diff hist +42 m Space Invaders →GamePlay
- 16:3816:38, 25 February 2010 diff hist 0 File:SpaceInvaders.hex uploaded a new version of "Image:SpaceInvaders.hex" current
- 09:1309:13, 25 February 2010 diff hist +32 m Space Invaders →GamePlay
- 09:0009:00, 25 February 2010 diff hist 0 File:SpaceInvaders.hex uploaded a new version of "Image:SpaceInvaders.hex"
24 February 2010
- 21:5321:53, 24 February 2010 diff hist +1,397 N Space Invaders New page: {{Gameinfo |title = Space Invaders |image = Image:SpaceInvaders.png |caption = Space Invaders gameplay |genres = |genre = Action |developers ...
- 21:5221:52, 24 February 2010 diff hist 0 File:SpaceInvaders.hex uploaded a new version of "Image:SpaceInvaders.hex"
- 21:4521:45, 24 February 2010 diff hist 0 N File:SpaceInvaders.png No edit summary current
- 21:4421:44, 24 February 2010 diff hist +21 m Games and Demos →Games