Sokoban World

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Revision as of 07:51, 26 January 2010 by D3thAdd3r (talk | contribs)
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Sokoban World
SokobanWorld.png
GenreLogic/Puzzle
DeveloperLee Weber(D3thAdd3r)
Code licenseGNU General Public License version 3
or (at your option) any later version.
Media licenseCreative Commons Attribution Share-Alike version 3.0
EngineUzebox 3.0
Video Mode3
Latest releaseEarly Demo
Release dateSoon...ish
LanguageEnglish


Sokoban World is a logic game where the player must move blocks onto targets, whilst avoiding "trapping" a block. The game will have about 50 levels, unique graphics, and multiple sound tracks. Players will progress through sets of levels making up worlds ranging from America to China. With the increased variety of graphics,music,and levels this game is more enjoyable than the original. Also the addition of Undo/Redo Move should ease frustration and help players to understand situations deeply. A solution for every level will be available to watch, and the player can play any level at any time so they can get the most fun for their time spent.

Basically this is everything the original should have been, but it was just too messy to maintain. This is a quick but total rewrite, it shares no code with my original version. Although this code is no beauty either, I'll probably release it this time ;) My original version[1] had it's charms, so I will just finish the editor,add ~50 levels,some tile sets, and call that one done. Afterwards I will maintain this one with multiple episodes each having new levels and maybe graphics/music. User made levels will be cross-playable on any version including the original. There will be no teasers until it is "done", then Lolo will be released, then??? muuaahahaha :D


Current Features

  • Original gameplay rules.
  • 25 levels, to be 50 when complete
  • 5 unique worlds with 5 tile sets and 6 animated characters
  • Playable "Worlds" - America,Egypt,China,South Pole,Japan
  • Editor

Upcoming Features

  • Multiban Rules (multiple pushers)
  • Easter Egg U,D,L,R,A+Start(play as Zelda 3 Link)
  • Demo/Solution for EVERY level(so tedious...would appreciate help with this)


Controls

    **In Game**
  • D-Pad = Move
  • L/R = Undo/Redo Move
  • Select = Restart Level
  • Start = In Game Menu
    **Editor**
  • D-Pad = Move Cursor
  • A = Place Tile
  • X/Y = Change Tile Set
  • L/R = Change Placement Tile
  • Select = Blank Out Level
  • Start = In Editor Menu

More Info

[2] [3] [4]

ROM

Check out the thread for the latest release. Media:SokobanWorld.hex