Sokoban World: Difference between revisions

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==Current Features==
==Current Features==
* Original gameplay rules.
* Original gameplay rules.
* ~50 levels, to be more when complete
* ~50 levels
* 5 tile sets and 5 animated characters
* 5 tile sets and 5 animated characters
* Playable "Worlds" - America,Egypt,China,South Pole,Japan
* Playable "Worlds" - America,Egypt,China,South Pole,Japan
* Editor
* Built-In Editor
* Significant number of "special effects" using ram tiles


==Upcoming Features==
==Upcoming Features==
* Multiban Rules (multiple pushers)
* Demo/Solution for EVERY level
* Demo/Solution for EVERY level
* Music track for every "world"
* Release final version.


==Controls==
==Controls==
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* L/R    = Change level by 10  
* L/R    = Change level by 10  
* Start  = Play level
* Start  = Play level
    **Demo Playback**
* L/R    = Dec/increase playback speed (1x,2x,4x,8x)
* Start  = End demo





Revision as of 07:49, 26 February 2010

Sokoban World
SokobanWorld.png
GenreLogic/Puzzle
DeveloperLee Weber(D3thAdd3r)
Code licenseGNU General Public License version 3
or (at your option) any later version.
Media licenseCreative Commons Attribution Share-Alike version 3.0
EngineUzebox 3.0
Video Mode3
Latest releaseEarly Demo
Release dateSoon...ish
LanguageEnglish


Sokoban World is a logic game where the player must move blocks onto targets, whilst avoiding "trapping" a block. The game will have about 50 levels, unique graphics, and multiple sound tracks. Players will progress through sets of levels making up worlds ranging from America to China. With the increased variety of graphics,music,and levels this game is more enjoyable than the original. Also the addition of Undo/Redo Move should ease frustration and help players to understand situations deeply. A solution for every level will be available to watch, and the player can play any level at any time so they can get the most fun for their time spent.

Basically this is everything the original should have been, but it was just too messy to maintain. This is a quick but total rewrite, it shares no code with my original version. Although this code is no beauty either, I'll probably release it this time ;) My original version[1] had it's charms perhaps, so I will just finish the editor,add ~50 levels,some tile sets, and call that one done. Afterwards I will maintain this one with multiple episodes each having new levels and maybe graphics/music. User made levels will be cross-playable on any version including the original.

Current Features

  • Original gameplay rules.
  • ~50 levels
  • 5 tile sets and 5 animated characters
  • Playable "Worlds" - America,Egypt,China,South Pole,Japan
  • Built-In Editor
  • Significant number of "special effects" using ram tiles

Upcoming Features

  • Demo/Solution for EVERY level
  • Music track for every "world"
  • Release final version.

Controls

    **In Game**
  • D-Pad = Move
  • L/R = Undo/Redo Move
  • Select = Restart Level
  • Start = In Game Menu
    **Editor**
  • D-Pad = Move Cursor
  • A = Place Tile
  • X/Y = Change Tile Set
  • L/R = Change Placement Tile
  • Select = Blank Out Level
  • Start = In Editor Menu
    **Level Select**
  • D-Pad = Change level
  • L/R = Change level by 10
  • Start = Play level
    **Demo Playback**
  • L/R = Dec/increase playback speed (1x,2x,4x,8x)
  • Start = End demo


More Info

[2] [3] [4]

ROM

Check out the thread for the latest release. Media:SokobanWorld.hex

Game Manual

Sokoban_Manual

MISC

Other stuff I have played around with.